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  1. #19
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    A minus strike like a reverse spirits within, would be cool, if there was a combo between the original Blood for blood(now called lance charge) and bloodbath+convalesence, where lowered defense was offset by higher hp gains from healing(and life taps) i dont really see that making them "awfuller" at tanking in some regards. Perhaps the idea of using hp is off limits as a tank, but they could do more lifetapping/and even lower defense for a short time for more damage. But im pretty sure the route they want tanks to be at, less of the self heals/lifetaps, and more reliance on healers. I dont really like that route but im sure lots of people prefer it, probably healers
    Quote Originally Posted by HumanNinjaToo View Post
    IMO, the Dark Knight as a solo-type role has always been about trading HP for DMG and then having some ways of stealing that HP back again. However as a multi-player type role, the Dark Knight seems better suited to being a debuffer class. Just my thoughts.
    If they were hellbent on this magic tank idea, DRK should have been given a dot spell that drains hp/tick(tarpit for pve?), Theres so many things they could have thematically given them, that would def draw a distinct line between the tanks, this current iteration though, is the byproduct of what once was a really unique tank, that offered so much what the others didnt, despite it being slightly clunky and out of place, then they just took everything off their kit and divvied it around to the other tanks. Since we got nothing left, they could now just give it its own flavor. And get rid of the term "delirium" that skill is cursed. I love berserk, but come on-that was the hw inspiration, this thing we got now resembles nothing of that job.
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    Last edited by ADVSS; 07-30-2019 at 11:12 AM.

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