

The funny thing is, that is exactly what superbolide does.
Getting tired of the "Superbolide and die" memes and misconceptions, anyone who has touched the class longer than unlocking them will know you are FULLY INVINCIBLE for 8 seconds after popping it. All healing done to you is nothing but gains. If you are doing a dungeon and your healer can't top you up to at least 25-50% HP and you are all out of cooldowns / aurora then I got bad news for you and that group buddy.
Living Dead however would be made WORSE than it already is with this DRK idea unless they change it. Imaging popping Living Dead, dying, procing it's effect, then keeping yourself at that low threshold for max deeps, which will then lead to the possible problem of exiting Living Dead with hp low enough to just get decked anyways.
Last edited by Xia_Thas; 07-26-2019 at 07:15 AM. Reason: typo


Dude, it was only a joke, chill out. I know how SB works, lolGetting tired of the "Superbolide and die" memes and misconceptions, anyone who has touched the class longer than unlocking them will know you are FULLY INVINCIBLE for 8 seconds after popping it. All healing done to you is nothing but gains. If you are doing a dungeon and your healer can't top you up to at least 25-50% HP and you are all out of cooldowns / aurora then I got bad news for you and that group buddy.
Living Dead however would be made WORSE than it already is with this DRK idea unless they change it. Imaging popping Living Dead, dying, procing it's effect, then keeping yourself at that low threshold for max deeps, which will then lead to the possible problem of exiting Living Dead with hp low enough to just get decked anyways.
If you know the fight you'll know when to sac your HP. I mean I can applaud your attempts at an argument but it falls flat on it's face there.
It's the same thing with foregoing a mechanics if you can push phases with your burst and help the raid.
I can throw this so many ways and I'm not starting an argument FFS. If you watch other tanks, you will find that all the bandwagon tanks have no concept of "knowing the fight". Watch the GNB that are playing recently - it's very apparent. They don't even care about if the group is ready or not, they just go and face-roll the crap out of mobs (just like their tanking). DRK (and tank) veterans, sure, are more adept to knowing the fights. However, if you've been doing this long enough you know that things happen. The spamming ability sprout tanks are just going to dump three defensive cool-downs, then use some HP sacrificing ability right before a tank buster. I see the same methodology all the time when I am playing my other classes and not tanking.
I can applaud your attempt at starting an argument with me but it falls flat on it's face there.
Tanks can't sacrifice HP because a majority of the playerbase sucks. Is basically what I'm getting from you.I can throw this so many ways and I'm not starting an argument FFS. If you watch other tanks, you will find that all the bandwagon tanks have no concept of "knowing the fight". Watch the GNB that are playing recently - it's very apparent. They don't even care about if the group is ready or not, they just go and face-roll the crap out of mobs (just like their tanking). DRK (and tank) veterans, sure, are more adept to knowing the fights. However, if you've been doing this long enough you know that things happen. The spamming ability sprout tanks are just going to dump three defensive cool-downs, then use some HP sacrificing ability right before a tank buster. I see the same methodology all the time when I am playing my other classes and not tanking.
Probably why they trivialized enmity management.
So basically the traditional concept of a Dark Knight is perpetually dead. Nice.
She's probably one of the people who says we shouldnt encourage HW/SB tanks to tank outside of tank stance, because the majority of people cant do it.
After all, its ridiculous to ask a tank to lower mitigation, to do something outside of their roles primary functions.


I'm no tank expert, but couldn't they combat the issue with living /walking dead, by it giving a huge buff to healing until the checkpoint has been met? I.e a Regen could comfortably bring the Drk back to full health within a couple of ticks. Obviously, there would be a balance issue with this which I am not even going to stick my toe in.
How the skill works atm is you just need to be healed for your full HP, not actually have your HP reach full. It works like WAR where your HP during the buff period can not be brought below 1hp. The first issue a lot of people have is the activation method. All other tanks just push a button and something happens, PLD gets inv for 8 seconds, WAR chains itself to the target and can't be brought below 1hp, GNB drops to 1 HP but is inv for 8 seconds, DRK has to die.I'm no tank expert, but couldn't they combat the issue with living /walking dead, by it giving a huge buff to healing until the checkpoint has been met? I.e a Regen could comfortably bring the Drk back to full health within a couple of ticks. Obviously, there would be a balance issue with this which I am not even going to stick my toe in.
So right off the bat it's activation method is the worse of the 4. Now you have to consider what happens after you hit the button: PLD just loses it's inv, WAR unchains and is at w/e HP they are at at the time, GNB loses inv, DRK if it does not achieve the healed for max hp caveat DIES
If they gave you a buff like let's say Condolence's incoming healing increased while in LD then you could get out of it faster yeah, but the skill is not good on a fundamental level especially compared to the other inv skills
Last edited by Xia_Thas; 07-26-2019 at 07:34 AM. Reason: grammar
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