Results 1 to 8 of 8
  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80

    SAMURAI improvements that needed in the next patch.

    *************
    Hissatsu: Yaten
    *************
    - Learned at LV.6 instead of Third Eye
    [Hissastsu : Yaten is more useful than the Third Eye without Merciful Eyes]
    - Remove Kenki Cost
    - Recast time increased to 30 seconds



    *************
    Hissatsu: Gyoten
    *************

    - Learned at LV.35
    - Remove Kenki Cost
    - Recast time increased to 30 seconds
    - Maximum Charges: 2



    -----------------------------------------------------------------------------------


    ********
    Third Eye
    ********
    - Learned at LV.56 Instead of Hissatsu: Yaten.

    [Followed with Merciful Eyes that learn at LV.58. Third Eye will be more useful when learned at LV.56]





    -----------------------------------------------------------------------------------



    ********
    Hagakure
    ********

    - Learned at LV.60 and replace Meditate.


    ********
    Meditate
    ********

    - Remove from the game and replace by Hagakure


    ********
    Shoha
    ********

    - Does not require Meditation Buff. The rest is up to the developper.

    -----------------------------------------------------------------------------------


    ***************
    Kaeshi: Higanbana
    ***************
    - Instant Cast

    -----------------------------------------------------------------------------------


    ***************
    Kaeshi : Goken
    ***************
    - Instant Cast

    -----------------------------------------------------------------------------------


    ***************
    Kaeshi : Setsugekga
    ***************
    - Instant Cast


    -----------------------------------------------------------------------------------

    ***************
    Tsubame-gaeshi
    ***************
    - Instant Cast

    *Before the developer decided to add more skill that require a cast time, I would like to remind them that :We SAMURAI Are Not A Melee Caster nor that we wished to be.*








    -----------------------------------------------------------------------------------
    With these changes

    -SAM will have a reteat skill to use with LV.50 content like other job/class.

    -Have Hagakure to use in LV.60 Contents

    -Prevent the dps loss from the interuption of Tsubame-Gaeshi.
    (2)

  2. #2
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Shoha: Teleports to the enemy target with an attack, and then slashes the enemy unit(s) repeatedly over one second, causing the target to bleed. The player is invulnerable while simultaneously becoming untargetable for the duration.
    (1)
    Last edited by Xyr; 07-26-2019 at 03:48 AM.

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Part of the benefit of Yaten and Gyoten is that there's no need to use them on cooldown for more damage, they're always a damage gain to use them when appropriate but otherwise it's not like Shoulder Tackle/Dragoon's jumps where leaving them sitting unused for too long is a loss. I do like the idea of them stacking if only because of the existence of Titan's ATV necessitating some rapid gap closing regardless of them having a Kenki cost or not. If they did remove the kenki cost, the potency on them should go also so you'd always have them up which would be a fine change I suppose, though Enhanced Enpi would need to have its effect changed also as it could still end up being a potency gain to backstep on cooldown. Theoretically they could just implement Kenki earlier also and that would work fine.

    Removing Meditate causes Samurai to lose a sizeable amount of Potency during phase transitions. It should stay. Shoha is fine as is too, just trade it with Seinei or Tsubame Gaeshi in the leveling curve and you won't see a third of the complaints about it. Or don't, there really isn't anything wrong with it, and the devs did say that they were trying to get away from significant game changing skills being at level cap so you could actually be accustomed to your rotation.

    Tsubame Gaeshi should either be instacast, or you should be able to sit on it until you use your next Iaijutsu. It's awkward to be rooted for two GCDs on a Melee, but as it exists now it isn't exactly job breaking either. You just have to delay your Iaijutsu a few GCDs occasionally to get in a safer spot.
    (3)
    Last edited by SpeckledBurd; 07-26-2019 at 07:18 AM.

  5. #5
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Xyr View Post
    Shoha: Teleports to the enemy target with an attack, and then slashes the enemy unit(s) repeatedly over one second, causing the target to bleed. The player is invulnerable while simultaneously becoming untargetable for the duration.
    This sounds like a wonderful way to mine salt from dragoons who have wanted this for every jump ability since forever.
    (0)

  6. #6
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Atamis View Post
    This sounds like a wonderful way to mine salt from dragoons who have wanted this for every jump ability since forever.
    Honestly I'm just cloning from other games, a blade-dance type of attack that is really common among rpg/action games/moba for blade users, not so much among lancers.
    (0)
    Last edited by Xyr; 07-26-2019 at 05:33 PM.

  7. #7
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xyr View Post
    Honestly I'm just cloning from other games, a blade-dance type of attack that is really common among rpg/action games/moba for blade users, not so much among lancers.
    could make it 3secs, even though it'd cover 3GCDs just ramp up its Damage and bleed to Suit :P, could be Awesome to see it happen. put it on a 30sec CD and a 35 sec Duration (to cover the fact u'll need to first Reuse it and then wait the 3 seconds for application)
    (0)

  8. #8
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xyr View Post
    Shoha: Teleports to the enemy target with an attack, and then slashes the enemy unit(s) repeatedly over one second, causing the target to bleed. The player is invulnerable while simultaneously becoming untargetable for the duration.
    *Teleports behind you and ignores your PBAOE*

    Nothin personnel kid


    Sorry, that's all I can think of when I see this suggestion.
    (0)

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