Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 57
  1. #31
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Derio View Post
    But the 5.05 patch could change everything or nothing
    This is probably the big thing right now. The initial release of an expansion is one of the worst times to theorycraft because things are going to be very imbalanced from the new abilities+rotations and they'll be re-tuned as soon as savage comes out if there's any wild discrepancies. I wouldn't put too much stock in BLM being so high above everyone else right now, they may still be above everyone afterwards but I don't think it'll be nearly as much, if they are.

    But also, while discussing meta is fun and all, I think a lot of people worry too much about meta in savage (like PFs forcing a NIN slot, or no MCH if there's already a BRD but there's no other ranged/caster, or something). The real meta for 90% of the playerbase in savage is whatever jobs your group is competent with and enjoy enough in order to not get tired of raiding + start losing focus mid-fight.
    (1)

  2. #32
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vidu View Post
    You do know that Diven Veil and Shake it Off work differently, not only in the sense that DV needs a healing spell to be proced, right?

    I checked the english tooltips and they're not that clear on that matter as the german ones, but (unless those tooltips are wrong, I never tested it since I dont play warrior that much), the difference is as follows:

    Diven Veil gives you a shield thats based on the max HP of the paladin using DV - so if the paladin has 110k HP everyone in the party will get a shield for 10% of that, so 11k.

    Shake it Off on the other hand is based on the max HP of every individual target and gives them a 12% shield for their max HP (at base). That means if we have, lets say a BLM with 72k it lookes as follows:
    Base Shake it Off: ~8640 shield
    One CD (14%): ~10k
    Two CDs (16%): 11.5k
    Three CDs (18%): ~13k

    Both the paladins and the BLMs HP are realistic at the current point and while its obviously not as easy to say since it always depends on individual HP, its pretty safe to say that DV is better than basic Shake it Off and maybe even than Shake it Off+one CD.
    Good to note. One of those small changes in wording that makes a big difference.

    But there are other things about shake it off that make it better. Applying a shield to the user for one thing and since the user is a tank it’s a pretty meaty shield. It’s also easier to plan for shake it off, when a CD is about to wear off for example you can just pop it and get a hefty party wide shield. PLD you have to wait until you’re going to be cured anyway or waste your own GCD to proc it.

    Quote Originally Posted by Phileas View Post
    Passage of arms doesnt need to be just used when boss transitions to its big attack. I use it on any stack damage mechanic if i know there is no transitions. It also applies as soon as you hit it even before wing animation finishes.
    I think this is really what I take umbrage with for PLDs group mitigation, you gotta jump through hoops and use it in weird ways to make use of it without cutting into your uptime. WAR doesn’t get that, just push a button and shields all around.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #33
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HWalsh View Post
    And this kind of thread is why I will never touch Savage or EX content.
    Um.. why? Do you also not eat pies because of people who want to know who can eat the most pies?
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #34
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    My Prediction on meta parties

    Tanks: Pld best dmg (by a small amount) and best survivability, (Insert anything else the rest are all extremely close honestly)
    Healers: Whm and Sch
    Melee: Mnk, Sam, or Drg. Sam is the highest personal dps others are high dps with some raid support.
    Caster: Blm, they are just leagues above every other caster without question.
    Range Dps: Mch for pure dps, maby Dnc not sure if buff are enough to make up the difference in dps.

    Classes that will probably be skipped over if building a pure meta party:

    RDM (OK dmg not great. Mid to mid-low tier on dmg. yes they can insta-rez but then they run out of mana and do no dmg for 10-15secs, rdm has major mana issues on long fights atm. The main issue is their buff which is very strong for melee... but does nothing for healers or other casters. That and BLM is just so much more dmg so why use a rdm)
    Nin: The lol class of the expansion atm. They are just pathetic compared to literally every other dps. Raid buffs do not even come close to making up the trash dmg they are doing. They need at least a 10% dmg buff to even be considered in my opinion.
    Ast: Weakest Heals and by far worst dmg of all the healers. Besides nin probably the 2nd weakest class in the game. Like Nin they have buffs, but they do not come close to making up the difference.
    Smn: Honestly not bad dmg sorta middle of the road more then rdm with slightly less utility... but blm's dmg is so much higher then theirs why would you pick a smn over a blm if you were being optimal.
    Brd: I might be wrong here but they seems Meh oh dmg compared to mch, and Meh on buffs compared to dnc. So yea meh.
    (0)

  5. #35
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Cabalabob View Post
    Good to note. One of those small changes in wording that makes a big difference.

    But there are other things about shake it off that make it better. Applying a shield to the user for one thing and since the user is a tank it’s a pretty meaty shield. It’s also easier to plan for shake it off, when a CD is about to wear off for example you can just pop it and get a hefty party wide shield. PLD you have to wait until you’re going to be cured anyway or waste your own GCD to proc it.
    You have a whole 30 seconds to proc DV and since you were talking a meta for savage we can assume well coordinated groups, maybe even with voice-chat, right? With that DV becomes as easy to plan for as Shake if Off - in both cases your healers will know when you're going to use it and that they need to toss you some sort of healing-spell. I never found that difficult to plan for with my group...

    In savage you'll never just pop a stronge group-mitigation like DV or Shake it Off just because you can right now - you'll always plan ahead when to use it so its actually up for raid-wide-AoEs. And considering that I find DV easier to use, because I dont have to make sure that all my cooldowns allign with the moment the shield is needed.

    But maybe thats personal preference *shrug*
    In the end I'd say DV give more benefit to casters, healers and ranged (because they'll get the stronger shield unless Shake it Off is used will all CDs) while Shake it Off gives the better benefit to tanks and melees since they have more personal HP.
    (0)

  6. 07-27-2019 01:47 AM

  7. #36
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Op seems to be kinda out of loop. PLD will be 100% meta, it has extra mitigation that other tanks doesnt, and its 2nd on dps just behind GNB so there is no discussion.
    BLM,SAM and MCH can be very well meta bc the dps disparity in the respective roles ( with the exception of SAM bc monk is too close with utility). Ninja dps + trick contribution is not high right now
    Healers: AST is in a super bad state, even with the cards factored in, its raid dps contribution is lower than sch that is lower than whm.
    (1)

  8. #37
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HWalsh View Post
    And this kind of thread is why I will never touch Savage or EX content.
    Why? This is a fairly civilized discussion, so why the prejudiced comment? I'm genuinely curious as to why it bothers you so.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #38
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    My prediction for Meta: It doesn't matter.
    If you see any PF's locking certain spots because they want a meta comp, avoid them like the plague. Meta is for speed runners, and bad players who think that somehow having a meta comp will stop them from being incapable of doing the simplest mechanics.

    Can I have some of what OP is smoking too? Their meta seems to be based on what's happening in normal Eden (?) and a drastic lack of understanding about current class balance and rDPS contribution.

    Plus any speculation is completely irrelevant when several job changes are coming on Tuesday.
    (0)

  10. #39
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I believe the current meta is to bring

    3 Miqote
    2 Au’ra
    2 Viera
    And a Lala
    (4)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  11. #40
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Your GNB vs DRK comparisons you have a couple things wrong with IMO.

    As a person who mains DRK and GNB saying TBN isnt as good as heart of stone what? TBN is not only a damage shield but also adds in a bonus edge of shadow. You also left out Shadow wall and delerium for DRK.

    I love both of these jobs but GNB is a much better off tank hands down. DRK is more main tank.

    As of now though we don't know what's meta. Or how hard some tank busters are going to hit. So PLD or DRK might be the better main tanks the a GNB because on GNB I definatly notice a diference on tank busters vs DRK.

    Oh and as for bolide vs living dead..... bolide is what 8 seconds? Server ticks can kill you because it dumps hp to 1 before invuln kicks in. Where are LD is a 10 second window where if within that 10 seconds you drop below 1 hp you then gain 10 seconds of not dying. Down side after those 10 seconds if not cured to full you die.
    (1)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast