If they removed the mana cost on TBN DRK would have even less mana management. Then there'd be no reason to look at your mana bar except pooling for TA windows, or pooling mana for an aoe/priority add situation.
If they removed the mana cost on TBN DRK would have even less mana management. Then there'd be no reason to look at your mana bar except pooling for TA windows, or pooling mana for an aoe/priority add situation.
You weren't 'mashing Dark Arts after every action'. Dark Knight was fun and it felt fine.
It needed tweaks and fun new additions, not totally messing with.
The current build isn't a management tank anymore. Its brain dead. It's just war but instead of using the beast gauge for everything it uses blood gauge and mp. You blow all you're mp/blood then build it back up. No management necessary, no punishment for screwing up, and no reward for doing it well.
Again, I said make it cost mp, but if all goes well and pops refund the mp and you get the dark arts proc. All the risk, all of the reward. And that way it's also in line with the other similar tank abilities which have zero resource cost.
If you feel like your overcapping on mana then you aren't using edge of shadow enough. If you still request more mp spenders then you'd need an addition to BW. The mana gain potential in this build could use a slight boost as it stands.
Last edited by Danelo; 07-26-2019 at 06:06 PM.
It's your opinion. For me that button was a bless. Made me chose between damage and utility options on some skills and raise my APM a bit. The only thing I realy hated and can't understand during the Stormblood is all those role skills. They could make rework around the Dark Arts, tbh. This one button could just unload our loadouts of skills with changing one skill to other and giving them different properties. But we got the 5.0 simplifying everything we loved.
It WAS fun for the likes of me, the Dark Arts. More than that I've even ENJOYED the pre 5.0 MCH with it's reload mechanic and I HATE what they done to him.
People who enjoy it don’t tend to come to forum and make a thread of it.I get that some don't like the rework and you are welcome to your opinions, but I really find these rose-tinted recollections of the Heavensward and Stormblood versions of dark to be quite odd. I think more people that are touting the greatness of these past incarnations should go back and read the feedback that was being given at those times. They might be surprised by what was being said, sometimes even by themselves.
Personally I haven’t level up my DRK, been so busy. Yet, the change it SB especially with DA was the reason I drop it in SB and move to WAR instead
At the very least in HW DRK felt unique with a tool kit that was its and its alone. Was it perfect? No, but at least it wasn’t just a copy of WAR :/I get that some don't like the rework and you are welcome to your opinions, but I really find these rose-tinted recollections of the Heavensward and Stormblood versions of dark to be quite odd. I think more people that are touting the greatness of these past incarnations should go back and read the feedback that was being given at those times. They might be surprised by what was being said, sometimes even by themselves.
This is why I moved to a dragoon main. They're not the best dps, but they're solid still. They have a long-as-hell rotation, but it keeps me engaged. They have split-decision-making moments, and they're relatively unchanged as of this xpac. That means if you liked them in StB, you'll probably still like them in ShB, now that they have a legit AoE rotation that works.
I leveled my dark knight for the MSQ, for the role playing aspect, but dragoon is just way more fun to use.
You never had to choose.It's your opinion. For me that button was a bless. Made me chose between damage and utility options on some skills and raise my APM a bit. The only thing I realy hated and can't understand during the Stormblood is all those role skills. They could make rework around the Dark Arts, tbh. This one button could just unload our loadouts of skills with changing one skill to other and giving them different properties. But we got the 5.0 simplifying everything we loved.
It WAS fun for the likes of me, the Dark Arts. More than that I've even ENJOYED the pre 5.0 MCH with it's reload mechanic and I HATE what they done to him.
Everything that was enhanced by Dark Arts was good enough that you would never wanted the option without Dark Arts. It was never a hard choice. What are you talking about?
I guess you also like having very inconsistent damage then.
For example "Split and carve"? I had an option: do I want mana or damage? About inconsistent damage - that's, again, YOUR opinion. I never had any problems with damage on DRK or MCH before and I've never had the strong wish to fall asllep in the dungeon, because I had something to do.The jobs were intersting and unique - not anymore, now they are just generic. Too simple and bleak. I will still play them, just because I like the THEME there was once, but as much as I played before.
I always compared those SB three tanks to cars.
PLD: Automatic
WAR: Originally a standard that got changed to into an automatic by 4.2
DRK: Standard
Each one had their own things to do but you can tell that some were designed to have much more rolled into them. For a time I would say the complexity of gauge management for WAR and DRK were almost the same for a time but when Inner Release got changed in 4.2(making BG moves free instead of half) it made WAR much easier to play/optimize
DRK for the rest of 4.x from that point had the fun of managing blackblood. The old blood weapon making gcd's go by faster made it feel insanely fun. Add in that your Dark Artsing more moves during that period and it made the job very very active but rewarding. DAing into perfectly timed Bloodspillers during raid buffs gave me the feeling WAR did with IR Fell Cleave crits, just getting that sweet feeling of damage.
My DRK is currently 74 and I do enjoy weaving FoS in between my aoe combos, and EoS's during my Delirium Bloodspillers, but it doesn't compare to the fun I had with SB DA. It's stupid I know because we all make memes about DA but it had a feeling the current DRK lacks, and it's replacement just doesn't add up.
I'm hoping SHB will only improve on some of these jobs through patches as I feel there is something in current DRK that can be salvaged, but in it's current state it feels like it's just aping WAR. Fray is nice but when Nascent Flash is extremely fun to use it does make DRK look like it's kicking the sand waiting for it's time to shine.
Last edited by Noitems; 07-26-2019 at 11:38 PM.
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