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  1. #1
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100

    Ninja - Rethinking how you play by mechanic design

    Hi everyone , I'd like to share my thoughts with you after hundreds of hours of playing 5.0 ninja and deconstructing the inner weaving of how it functions on a mechanic level or developer design . It's actually not as complicated as seems and I'm here to simplify it for everyone to enjoy .

    First I'd like you to please consider how the devs have really put an emphases on adding more Ninjitsus while gutting what defined our playstyle in previous expansions ( dripping blades, duality, slash resistance ect) ... basically our weaponskill rotation was the center of attention in our TA window but now the rolls have reversed .

    Now what if I told you you didn't have to try and squeeze everything into your TA window but a select few moves that will address the common complaints that I've seen and read about like :

    *where does Meisui fit into a rotation
    *Kassatsu interfering with your regular mudra timer and alignment in general
    *positioning and having to stand still during TCJ
    *pretty much losing dps after your initial opener because you've used up all your oGCDs

    Our rotation as I see it is split into 3 parts : Our intial set up > TA Ninjitsu Burst opener > Bunshin/Weaponskill Rotation .

    Inital setup consists of : Huton > Hide > Mug > SE > True North or consumable > Shadow Fang > Suiton.. .......getting huton and SF applied should always be your first priority and not wasting time with Suiton/Meisei

    TA Ninjitsu Burst opener : Trick Attack > Hyosho Ranryu > Hyosho Ranryu > TCJ ( Fuma>Raiton>Suiton ) > Meisei

    Basically you're just gonna string weave your Ninjitsus with potency's increasing in sequence starting at

    TA 500 > HR 600 (+30% / 180)> HR 600 (+30% / 180) > TCJ-Fuma 700 > Raiton 1000 > Suiton 325 potency not including the damage so far from SF and the 10% applied to both Kassa/HR and Fuma/Raiton which will add roughly 300 extra potency . You'll have the benefit of range when casting Kassatsu charges to position yourself to a safe area before using TCJ when you do this .

    Basically a straight up mudra weaver/caster in these 10 seconds with ranged benefits as it should be . Don't worry this perfectly fits inside TA

    Doing it like this also prevents interference with your regular mudra timer from Kassa/TCJ/ for exactly a 1min and 30 seconds .

    Now we can dig straight into the Bunshin/Weaponskill Rotation but now with a real flow and consistency!!!!

    Pretty basic start : SE > Bunshin > GS > Dwad > AE > Ass and so on but now every GCD and oGCDS/mudras are lined up to a pretty straight forward sequence with minimum downtime and interruptions ...

    Here's a couple of videos to give you a general idea... nothing crazy https://youtu.be/2YV373MvFWw , https://youtu.be/HjH_J08Uvxg

    If this helps I hope you enjoyed .

    Disclaimer : This is in no way some definitive guide that I'm trying to shove in anyone's face but my general analyze from experience and testing over the coarse of almost a month .
    (0)
    Last edited by Ilyn; 07-26-2019 at 08:10 PM.

  2. #2
    Player
    MagusMirel's Avatar
    Join Date
    Feb 2016
    Posts
    62
    Character
    Magus Mirel
    World
    Shiva
    Main Class
    Ninja Lv 100
    I completely disagree. You still want to squeeze most of your stuff into TA in your opener to get as much burst as you can. (At least the burst is crazy on NIN.) I use this Opener: http://ffxivrotations.com/271x
    This one needs a bit of practice because it is pretty fast and you will of course clip.

    Ninja is a burst class. TA is perfect to give us more boost while bursting, so we need to put as much under it as possible. While Bhava will almost always fall out of TA, we need to make sure to line Bunshin under TA while not overcapping Ninki. This also needs practice. Kassatsu, Dream and Assassinate, will always be ready for TA if we keep them under the window. While Bunshin is on the first, on the 3rd, on the 5th and so on. Use Bunshin always over Bhava.

    With the loss of Slashing, Fuma is weaker than Raiton. So we use Raiton now, even with clipping issues.

    Using only Mudras as an Opener, well... this is not Naruto. It will suck. And while checking this Person from the Videos, well all i can say is... Gray.
    (5)

  3. #3
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by MagusMirel View Post
    I completely disagree. You still want to squeeze most of your stuff into TA in your opener to get as much burst as you can. (At least the burst is crazy on NIN.) I use this Opener: http://ffxivrotations.com/271x
    I use the same opener, but since I am high latency I wanna ask: Assuming you have optimal ping, how far do you get in the TA window? Is TA supposed to last till the second Hyosho Ranryu?
    (0)

  4. #4
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gun-Cat View Post
    I use the same opener, but since I am high latency I wanna ask: Assuming you have optimal ping, how far do you get in the TA window? Is TA supposed to last till the second Hyosho Ranryu?
    I play from East Coast (so ~100-110ms) and I can squeeze in the second Hyosho then TA ends.
    (0)

  5. 07-26-2019 04:39 AM

  6. #6
    Player
    Chooty's Avatar
    Join Date
    Jun 2012
    Posts
    37
    Character
    Wind-up Terminus
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ilyn View Post
    If you looks at from a redesign perspective , it looks like it is though pretty much naruto to me . That rotation doesn't even take advantage of the 30% buff you get from Kassatsu's second charge ... more wasted dps .... 700 + 30% from fuma alone and then a 1000 potency from raiton , technically if you're not casting anything else after Kassatsu you're losing out
    Assuming you're talking about the ninja opener in the 2nd post, it's not wasted. The 30% is applied to the following Hyosho Ranryu
    (0)

  7. #7
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chooty View Post
    Assuming you're talking about the ninja opener in the 2nd post, it's not wasted. The 30% is applied to the following Hyosho Ranryu
    and what about that next cast after that? You still get another buff, the only way you won't be wasting it is to cast TCJ after it , it'll be gone by the next mudra cycle since it's 15 only seconds
    (0)

  8. #8
    Player
    RenAshdoll's Avatar
    Join Date
    Dec 2014
    Posts
    77
    Character
    Ren Ashdoll
    World
    Tonberry
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Ilyn View Post
    and what about that next cast after that? You still get another buff, the only way you won't be wasting it is to cast TCJ after it , it'll be gone by the next mudra cycle since it's 15 only seconds
    Unless I am missing something, the op's rotation was suiton->TA->Kassatsu->HR->Kassatsu->HR->TCJ in the general sense? Both your kassatsus are used up in the 2 HR, TCJ doesn't get the 30% buff no?
    (0)

  9. #9
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    The optimal opener/rotation has already been math'd out, and it's nowhere what you suggested OP. We have to double-weave and clip to be optimal (if you call barely being able to beat a DNC "optimal"). We need buffs. Plain and simple.
    (5)

  10. #10
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Hmmm if it was truly optimal everyone wouldn't be complaining about dps though right ?! Maybe people got put the calculator down and put other factors in play , when you think what's best isn't working try a different approach is all I'm saying . I've used the rotation everyones told me to use and there is really no consistency beyond the first 30 seconds , almost all videos I've seen of people doing it all practically cuts short after they do their opener or start to fumble heavily after . If all else fails try something different and experiment and I have and doing way better for it . It's not as flashy as that opener but I have complete consistency through a full oGCD cycle which is adds to more dps in the long run since I've eliminating certain factors especially the complaints I read so much about . Don't knock it till you try it
    (0)
    Last edited by Ilyn; 07-25-2019 at 09:26 AM.

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