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  1. 07-25-2019 01:43 PM

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Laur1x View Post
    The optimal opener/rotation has already been math'd out, and it's nowhere what you suggested OP. We have to double-weave and clip to be optimal (if you call barely being able to beat a DNC "optimal"). We need buffs. Plain and simple.
    Would it be OP to convert Meisui to an ability that increases NIN's personal DPS by 10% for 10 seconds, maybe add another "buff" to trick attack that disables Meisui while Trick Active is active so NIN can't just overlap Meisui and Trick Attack into one burst. Maybe just have it where Ten-Chi-Jin either doesn't immobolize us or while active using X mudra automatically uses the ninjutsu, so you can just flow into Fuma-Raiton-Suiton without feeling lagged out by it. Would get you in and out of the mobility faster.

    Maybe alter the design of Kassatsu where instead of it resetting Ninjutsu to use mudra you instead use it after performing a mudra and it executes the action while resetting your ninjutsu gauge.

    Basically rather than Kassatsu-mudra-mudra it's mudra-mudra-Kassatsu-reset ninjutsu.

    Or maybe just give us options, Have kassatsu still able to reset if needed but when you are performing mudras it converst the kassatsu into Kassatsu-Fuma or Kassatsu-Raiton etc etc.

    NIN doesn't need a big buff but it is true given the lack of utility it provides now in terms of no more slashing resist or the ability to allow both tanks to go full offense and give them enmity, we weren't given the proper balance to make up for those two lost utilities.
    (0)

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Laur1x View Post
    The optimal opener/rotation has already been math'd out, and it's nowhere what you suggested OP. We have to double-weave and clip to be optimal (if you call barely being able to beat a DNC "optimal"). We need buffs. Plain and simple.
    Those aren't "You need buffs." That's flat out your rotation being broken. Plain and simple.

    Summoner's in the same boat, but for different reasons.
    (1)

  4. 07-26-2019 08:12 AM

  5. #5
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Taranok View Post
    Those aren't "You need buffs." That's flat out your rotation being broken. Plain and simple.
    The opener may be convoluted, but the overall rotation after that opener is fine. The issue is our DPS quite literally can go from 16-18K burst opener all the way down under 10K.

    Our sustained is a big problem. We need adjustments to our more basically abilities (ie 1-2-3 AE combo, fuma being useless/raiton clipping, bhava weak) so outside the few burst phases we can be competitive.

    Obviously if they overdo it NIN becomes mandatory to every group again because TA, which is why I said many times in other threads that they should just obliterate TA entirely, or nerf it to 5% and give NIN a 5-10% pDPS bump.

    TA or not, being behind all 3 other melee by 2-3K DPS is a problem. If they want to band-aid fix us with some potency increases and call it a day until they rework NIN, fine, but something has to change. TA alone doesn't warrant bringing a NIN when other melee pull ahead of the rDPS we bring with their pDPS. I don't even want to get into the discussion of why TA is overrated and only a small portion of statics utilize is properly either. Majority of the playerbase, be it casual or mid-core aren't utilizing it "perfectly" to warrant out pDPS being so low. It's the most over-hyped and dramatized ability I've seen in an MMO. It almost feels like every other job just hates us and wants us to be a bottom-dwelling DPS/buff bot forever, because god forbid the Assassin class actually loses all it's utility and does big numbers, the playerbase would implode with insanity.
    (0)
    Last edited by Laur1x; 07-26-2019 at 10:15 AM.

  6. #6
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Idk why the dev's just don't nerf TA by extending it's cooldown to 120s, maybe even extend it's duration to 20s and if needed lower it's strength to 5%. This would make it less crucial to NIN's dps and raid contribution and make getting the most out of TA easier when it's up.
    (0)

  7. #7
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    People complaining about the optimized ninja opener established by the mentors of Balance....nothing new here. While it might be more convenient for these pseudo openers concocted by players that offer ZERO math behind their play style; it’s only that, CONVENIENCE. It’s not a boost, it’s not going to magically align anything...in fact it’s going to drift everything to the point of being used less overall. The opener established by the mentors I mentioned is in fact the best way to align everything down the road and ensure you get the most out of the provided toolkit. It’s tough. I want changes too since it’s my main. It’s clunky to the point of SB mch and doesn’t pay near as well. You just need to practice the optimized opener and use the class in fights a few hundred times but it sticks and once it does it all aligns to the point of being habitual. Spend a lot of time at SSS and I recommend Titania extreme over Inno since it requires more effort and throws a lot more meaningful mechanics at you.
    (2)

  8. #8
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Laur1x View Post
    It is truly optimal, brother. Our burst openers are not the issue, with buffs and pots NIN's can burst very hard, almost harder than all other jobs, the issue is the damage falls off heavily because our sustained is doo-doo. If you want look up my name on here followed by "Titania SSS Ninja" on YT and you can see the optimal opener/rotation over the entire 3 minutes.
    Ye my best on Titania X is 96th percentile which is 10.1k... that is very poopoo. Our opener tho will push you up to 20k and generally puts you in the lead the first 25 seconds of the fight. So the opener isn’t bad at all just as you say. It’s our sustained. And to manage that sustained damage requires you to not drift your abilities at all.
    (2)

  9. #9
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    I don't know what you are talking about OP, but clearly all these years of experience on Ninja have not served you well. I advise you use the website which I won't name by name to avoid trouble to gauge your own performance and see that in comparison to other Ninjas, who are actually doing more optimal rotations, you do not fare well.
    (2)

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