

Yeah and all those games have God awful optimization. Optimization being sacrificed to better graphics is no bueno.
Why would a high-resolution texture option sacrifice optimization? It literally has no bearing on this. It's higher-resolution assets for those who can power it. Nothing more or less different than what already exists with low vs. high settings - all that would be involved is adding an Ultra setting, basically.
As an aside, SE's embarrassingly low-res textures are done no favours by the obsession with close-in camera angles in cutscenes. Same goes for the physics (or lack thereof). I've lost count of the number of times I've been enjoying a cutscene, only to have any sense of immersion shattered by a close-in camera angle showcasing horrifically low-resolution hair sticking sticking straight through someone's collar. If we can't get texture or physics updates in the near future, can we at least get cutscenes that avoid making it so obvious that certain elements of this game's graphics belong in the mid-2000s?
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