Right now the loss from delay is greater than the big potency to the point that it prevent SAM dps to be higher than DGN.and that is 100% the case for casting classes every single GCD. SAM has to deal with this every what, 8-9 GCDs then w/e the cooldown is the for the double Midare? you're not wrong that interrupting a cast is a dps loss....but the potency of your move is so massive probably for that reason.
SAMs dps is pretty okay from what I've seen unless you speak of that which shall not be named which has a lot of stuffing going on with it. That being said the issues with SAM right now from my personal experience's are Shoha and Tsubame Gaeshi timing. Shoha needs a complete rework, meditate is a flawed skill in my opinion and very very badly designed. Ikkishoten probably needs an extra 10 Kenki, it just feels very subpar as an ability to me overall, I'd like Senei's cooldown to be lowered and separated from gurens.
Like with Unchained and Inner release I just don't think these "Choose one" abilities with long cooldowns are very fun to use or provide any real depth of gameplay.
I'm not sure we should expect more to fill our cup while it can seep down the hole at the bottom.SAMs dps is pretty okay from what I've seen unless you speak of that which shall not be named which has a lot of stuffing going on with it. That being said the issues with SAM right now from my personal experience's are Shoha and Tsubame Gaeshi timing. Shoha needs a complete rework, meditate is a flawed skill in my opinion and very very badly designed. Ikkishoten probably needs an extra 10 Kenki, it just feels very subpar as an ability to me overall, I'd like Senei's cooldown to be lowered and separated from gurens.
Like with Unchained and Inner release I just don't think these "Choose one" abilities with long cooldowns are very fun to use or provide any real depth of gameplay.
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