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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928

    Looking Back: Oct. 2010 to Mar. 2012

    I honestly wish I hadn't started this game at release, for obvious reasons, but also because 1.21 seems to have been the patch that, to me, would have been sufficient content to release the game with.

    Players are all over the world now, and not just exploring for the sake of it, but because there are actually multiple targets of interest and progression spread evenly all over the world.

    It's refreshing to see groups of people out in the world again, and not just at Broken Water. SE, can we please get a major event that doesn't revolve around Thanalan next patch? I mean, to start with it was Coblyns/Doblyns, Broken Water being Battlecraft Leve-central, Ifrit and Zaha'rak for Inferno Tapers, and now Cutter's Cry? What gives?

    One question I have though is, what if Tanaka had worked on FFXIV for the next year and a half, and the game had been released now in the same shape we saw it back in Oct. 2010? Think of it - March 2012 - Levequest grinding, Ability-spam for SP, Fatigue system, Original repair system, etc.

    Would we have had to wait another 1.5+ years to have the game ironed out even to have it in the shape it's in today? Probably not that long, but you get my drift.

    Thinking about that, in a sense, I'm glad they released it early.
    (6)
    Last edited by Xoo; 03-15-2012 at 01:58 PM. Reason: SPELLING ERRORS FOR THE MASSES.
    My signature is edible. Go ahead, try some.

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    i agree if the game came out it would have been ok and great or even wait for 2.0 lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Honestly, I still wonder why this game was released in the condition it was in.

    I really want to know what Tanaka's vision was. But on the other hand, it scares me.
    (5)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  4. #4
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Tanaka wanted us to bake a cake.
    (3)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NefarioCall View Post
    Tanaka wanted us to bake a cake.
    (4)

  6. #6
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    I would have loved to see the game launch in its current state, but unfortunately if we didn't have the bad launch then we wouldn't have Yoshi-P and all that he has done so far, not including 2.0.
    Tanaka lost his way. He was more interested in beating RMT than making a fun game for players. He was overconfident and put in place systems that discouraged players from playing. He created a beautiful world, no doubting that, but forgot to turn it into a game.
    I reckon, if we still had Tanaka, we would already have had an expansion with new Classes/Zones ect, but i can't imagine an XIV without Yoshi-P and 2.0 anymore.
    (2)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    156
    Looking back i think it was good that the game released as it was. If not we wouldnt have had the "renaissance" this game went through.
    I really doubt it would have been any better with the old leadership and more time.
    It was not just the missing time which made the game fail hard, Many ideas were bad and that would not have changed with more time.
    (3)
    Last edited by neminis; 03-15-2012 at 07:33 PM.

  8. #8
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Those of us who played since release have a clouded view of the game. Even if it was released in its current state, I think it would have gotten a rather meh reception. A good test would be if you would recommend to a friend AND you're confident they would be impressed and stick around.
    (0)

  9. #9
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I would have to agree that this would have been an acceptable point in launch, but I kind of wish they had closed the game down to relaunch it in this state once they realized that things werent working out instead of giving us a free trial. As much as I have enjoyed playing for the past year, the truth of the matter remains that a huge issue with this game at the moment is the incredibly large number of players at level cap.

    Most of the content that is released is done and over with by a majority of the playerbase because they are revved up and ready to go. At the moment, not even a week after the patch was launched, its near impossible to find people to do the final AF quests with because an overwhelming majority is already done with all the quests. You have to sit there and shout in uldah for an hour or more on my server just to get a reasonable sized party to attempt the quests, and even then, I am more relying on people that I know than people in pick up groups to come and help me because I missed out on the 2 day rush of everyone trying to get the quests done.

    I know that server merges are coming and its going to increase the population on each server by quite a bit, but I am already on one of the more populated servers for the game. If its taking an hour or more to get a party together for these quests a week after their release, even with the server merges coming, think about how difficult its going to be for the new players joining the game in a month or a few months to do these quests. Its going to be near impossible to find a group to do them unless you get lucky and you get quite a few people who have already done the quests to help you because a large majority of the player base would rather stand in uldah and cast flare on themselves every 2 minutes.

    There definitely needs to be some sort of incentive program for people that redo instances/quests with people that actually need them for progression that is simpler than ifrit/moogle where you have to run back and talk to the guy a million times just to get a reward the next time you do it, otherwise new players are going to be stuck in the water even more than ever 3 months down the road.
    (1)
    Last edited by Req; 03-15-2012 at 10:46 PM.

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    My biggest problem with launch and Tanaka is that almost all of his ideas were almost great. They were incomplete and had potential to be amazing but they just fell short and were poorly implemented. Battle Regimens, Optimal Gear, Crafting/Gathering and the Armoury system all seemed like they started as great ideas but they weren't complete.
    (3)

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