After doing a lot of boss fights and what not in parties I am going to give my review on Black Mage. To sum it up quickly, I am extremely disappointed with the job. You don't have to read what;s next if you don't want to, just writing down my reasons why.
Damage, it's pitiful, pathetic, laughable. There is no difference between the damage I did on Thaumaturge and on black mage. On Ifrit in Felt Hat (1 Int Materia IV), Robe, Boarskin ringband of Lightning, Warlock Pattens, Raptorskin belt, Thallasian Targe, woolen tights(1 piety/int materia), vintage cudgel+1, and 4 Dated Black Pearl Rings.
On Black Mage I wear, full AF, with 2 new black pearl rings, zircon bracelet, and spinel choker, with same weapon and shield. The damn even with critical is the same damage against every boss I have fought so far.
In the Ifrit fight with all nails down and Sanguine Rites up. I still took 1995 damage...
Freeze only the enmity drop makes this spell worth casting. With Critcal against the Warrior quest great buffalo 589, against Ifrit with critical 299.
Flare- Self aoe with dot effect, worthless. It's only positive thing is how it looks when you use it in town.
Burst The biggest disappointment of the ancient magic spells. 15 Minute recast with damage proportionate the enemies health and yours. This was against the ogre. It did 1900 damage with Critical and less than 300 HP comboed. Pulling that off is extremly difficult to combo in time, then convert to make sure you hp is low, then put up excricuate, and cast it. Yu are cutting it close to managing to combo it. The damage should be be 1900 on it's own and 4k for managing to do all that in time.
I fail to see what Black Mage does besides being a big pain in the ass to white mage. Where as Thaumaturge can do the same exact damage, and not need heals after Hellfire or Moogle Memeto becuase it is self-reliant.
Convert while useful is irrelevant in this discussion MP management is not the issue. Besides the moogle fight I hardly run out of MP, therefore not a problem to me.
Sleepga and convert are the only two worthwhile abilities of black mage, all others need to be drastically improved. If it wasn't for Sleepga or Convert there really would be no reason to have black mage stone equipped.
What are we gaining for giving up abilities such as Sentinel, Raise and Cure? It's certainly not damage., which is should be. Most often examples can be used the defense is the best offense, or sacrifice defense for power. Where is this? Why play Black Mage at all when you can do the same as Thm, and better?