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  1. #11
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    No?

    Including what many other's have said you also have to consider ping/latency. Some people have less than good connection and this causes issues with clipping, weaving and delayed inputs where having a faster GCD can actually hurt them. Especially when it comes to double weaving.

    Quote Originally Posted by RareItems View Post
    Well in 5.0, they changed how TP / MP works so you almost never use them, and one of the reasons why ppl don't stack skillspeed/spellspeed is you run out of TP/MP.
    Considering TP doesn't exist anymore, of course, you almost never use it. Also, its completely incorrect to say MP is almost "never" used. It is used constantly by ALL casting classes. AST, SCH and RDM specifically can encounter MP issues even without slotted Spell Speed. AST especially.
    (1)
    Last edited by Rivxkobe; 07-24-2019 at 09:21 PM.

  2. #12
    Player
    Atlas-04's Avatar
    Join Date
    Nov 2013
    Posts
    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    I'll just keep running Crit/DH until the min-max people math it out for me.
    (5)

  3. #13
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Determination is the real secret MVP, keep it on the down low though I need to stock up on more cheap materia. Elitist raiders don't want you to know this one weird trick to instantly boost your DPS by 1000%!
    (0)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    RDM has mp issues so more speed would just drain them faster.
    I'm not trying to advocate SPS for RDM here or anything, but I would like to point out that we really only have "MP issues" if we are raised with Lucid down, forget to ride Lucid cd, or have to throw out a ton of raises (which is only easier for RDM to potentially do due to not "requiring" Swiftcast, but ideally it still shouldn't HAVE to be done unless your group is already screwing the pooch pretty hard)
    (0)
    Last edited by Fynlar; 07-24-2019 at 09:37 PM.

  5. #15
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Er.... no. Sks and Sps are not sleeper OP. Since the thresholds increased with the cap being raised to 80, people are trying different speed tiers but once its found out whats ideal, nobody except maybe BLM will bother with the stat.
    (2)

  6. #16
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Det/SpellSpeed
    (Smn/Sch)
    Crit/Spellspeed
    (BLM)
    Det/Crit/Spellspeed
    (WHM)

    These so far tend to be the best combinations I noticed at least while leveling Det stacks nicely and increases healing/damage crit increases that kaboom too and can cause other spells to work nicely together with it. the Spellspeed helps DoTs and HoTs along raiders will prolly have something else but lets be honest here I never expect to be picked for a 1% thing because I still prefer to play for fun.
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  7. #17
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    I think skillspeed is viable up until you start clipping your oGCD's with GCD's, then its just wasted Skill speed.
    Bump skillspeed until just before you start clipping then starting melding the crit/dh/det or whatever else.
    (0)

  8. #18
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Spell Speed has always been BLM's bread and butter (which... made it really awkward for it to share gear with the other two casters) and in Stormblood one of my friends was running a Skillspeed SAM build that was matching and in some fights even outperforming Crit/DH.

    Apart from those, I'm not sure if there are any other jobs that benefit from faster gcds. I haven't had a chance to dive deep into anything other than MCH and GNB yet, so I'll leave that to more experienced people, but in terms of my jobs:

    After Media Tour info started coming out, there was some theorycrafting going on regarding the effect that SKS would have on Drill & Air Anchor (MCH) and Gnashing Fang & Sonic Break (GNB) cooldowns, given that they are Weaponskills on a long CD affected by skill speed. However, once we actually got to play the final release build, it quickly became apparent that SKS not only doesn't affect it enough to matter, but it may actually have an adverse effect on internal ability synchronisation and lining up with party burst windows.

    For example, as Gunbreaker, you don't ever want to use Sonic Break outside of No Mercy. They have the same base recast, but Sonic Break is affected by SKS while No Mercy is an oGCD ability that remains static. As such, any recast time you shave off Sonic Break's cooldown will go to waste because you will be holding off on using it until No Mercy is back so you can snapshot the damage increase. Same with the Gnashing Fang combo, you need to fit all of it within your No Mercy window so you'll always be using it only twice per No Mercy activation - one inside, and one outside of the window. Essentially, your rotation is still dictated by the static cooldowns of oGCD buffs, not the cooldowns of your big Weaponskills.
    TL;DR Gunbreaker melds Direct Hit, Direct Hit and then some more Direct Hit. If there's no more space to fit more Direct Hit into, you go into the red because Direct Hit is your life and there is nothing outside of Direct Hit.

    And in case of Machinist... ooof, where to even start... First of all, any and all SKS is wasted on Heat Blast, which already uses the minimum gcd of 1.5. Secondly, while it might seem attractive to lower the cooldowns of Air Anchor and Drill, our two heavy hitters, in reality, it would require ridiculous amounts of SKS a make a difference compared to how much more immediate effect Crit or just raw Determination have. Being able to use Drill say... 5% or even 10% more often doesn't pay off unless fights last long enough for that to add up to multiple extra uses that make up for less damage done by each use. Since the objective of a damage dealer is to down enemies as fast as possible (especially if it skips annoying phases), we get more mileage out of Crit/DH/Det which allow us to deal more damage over a shorter timeframe.
    Also, Reassemble. Not only is it a static oGCD cooldown unaffected by SKS, but guaranteeing a direct crit means that in order to maximise its effectiveness, we need to prioritise Crit and Det. DH has become third priority because we have gained a lot of manual control over our damage spikes.
    And on top of ALL that, Ricochet and Gauss Round, which together add up to a big slice of our damage pie, are oGCDs (unaffected by speed) that we are meant to constantly weave, sometimes double-weave, so we actually need our regular 1-2-3 combo GCD to be slow enough to avoid clipping. Within the 2.4-2.5 range, we are able to comfortably double-weave, but as Hypercharge aptly demonstrates, when at 1.5, it becomes impossible and we have to dump one GR/Ricochet stack at a time. Optimising all of the minuscule gains and losses of weaving is challenging enough without SKS wreaking further havoc on my muscle memory.

    Perhaps other jobs have different priorities, but as far as my mains go, I can't really see the benefit of SKS/SPS right now.
    (0)
    Last edited by Bonbori; 07-25-2019 at 12:44 PM.

  9. #19
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Sks is still big on Samurai until you reach a good point where you feel comfortable and buffs line up nicely. It's a bit less flexible with the removal of Hagakure for Ikishoten, though.

    I'm just not sure if DH is still the other secondary SAM should go for or if its weighted more towards crit now that we're spamming 2.5-3 times the Midares in the same amount of time.
    (0)

  10. #20
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RareItems View Post
    Well in 5.0, they changed how TP / MP works so you almost never use them, and one of the reasons why ppl don't stack skillspeed/spellspeed is you run out of TP/MP. I've been using spellspeed/skillspeed for melds as the primary stat a few weeks after Shadowbringers was released and it significantly made me more efficient with surprising results with Scholar. I'm only asking since i know there's a shortage of Tier 8 materia atm, and the raiders are probably keeping it on the DL in discord somewhere so they get to buy all the cheap Spellspeed/Skillspeed materia lol. Especially when the new Crafted Battle Gear is coming out soon most likely on patch 5.05 which is supposedly on July 30.
    It’s most likely just your personal impression, esp being on sch. Spell speed does nothing for the healing kit of sch since you should only be ogcd healing. All that’s left is the dps side of things. The numbers have been out for a while now, nobody is keeping them on the dl. Spell speed very much follows det in it’s decreasing return.
    I don’t have the numbers in front of me right now but if I recall correctly after you get about 2k crit, every extra point of crit will increase your dps more than spell speed. Considering 2k crit is pretty much default on current healer gear, -and- considering crit also increases your heals, -and- considering crit doesn’t chew away at your mana like spell speed does, stacking spell speed as your secondary stat is pretty much a lose-lose for sch.
    (0)

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