



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The troubling with these changes is how people seem to be at each others throats with the impressions of reading this subforum daily: Many AST and SCH players seem to be clamoring for a return to their older playstyle while WHM players fear this will nerf or make the job less fun if this happens. This is especially disheartning after WHMs seem to finally have gotten something they asked for in years while AST and SCHs saw their orginal playstyle considerably changed for the worse.
If anything we should all be mad at SE for going through with these changes and barely talking to the players about it. It's been almost a month since 5.0. released and I can't seem to find anything beyond the Media Tour questions or the couple slides from the last Live Letter discussing this. I wanted to hear if anyone have heard anything if the developers are ok with this state or is looking to shake things up again, be it interviews or community manager posts in any of the other languages.
I think that this post misses the point. We aren't upset because they removed our damage numbers. We're upset because they removed our damage options. If they just nerfed the skills we had I doubt there would have been nearly so much of a fuss. They can put that right without either increasing the damage being put out by parties as a whole or decreasing the damage of others.
And then there's the mess that is AST... if they don't do something about that... I don't know. It will make me lose a lot of faith in SE


Some classes don't feel all that great right now.
SAM is underwhelming on the whole with barely noticeable numbers over its melee counterparts. MNK is a mess with a constantly conflicting toolkit. NIN suffers from Trick Attack syndrome. BRD lost a lot of its gimmick as an actual musician. SCH lost Selene and several DPS options it used to have in place of the same 1,2 rotation that AST has been cursed with since inception. AST is just absolute trash with nerfed rDPS, lackluster heal potency and it just feels awful to play.
I don't expect any of these to be fully fixed in any patch this expansion.
Sure, some of the problems can be solved fairly easily with some potency adjustments, such as with SAM's DPS numbers or AST's healing numbers but other problems are more deeper rooted than just potency issue. This is how the game will most likely play for the better part of ShB with a handful of tweaks thrown in periodically to placate us for awhile.




This. I don't mind where SCH is right now from a DPS numbers stand point and from a pure HPS standpoint I'd say the class is in fairly good shape. What I mind is that they took the most complex healing job in the game and gutted it. For the first time ever since I switched to SCH as my main I'm /bored/ to death in content. Even just trying to weave in my dots was more engaging, to say nothing of faerie management which has become almost mindless thanks to Eos/Selene becoming invincible. I just plop her in the middle of the area and that's the last time I actually consider my faerie placement these days in fights. Where as before proper placement always had a risk/reward system that just plain felt nice to pull off correctly.I think that this post misses the point. We aren't upset because they removed our damage numbers. We're upset because they removed our damage options. If they just nerfed the skills we had I doubt there would have been nearly so much of a fuss. They can put that right without either increasing the damage being put out by parties as a whole or decreasing the damage of others.
And then there's the mess that is AST... if they don't do something about that... I don't know. It will make me lose a lot of faith in SE
I can't comment on AST as I'm refusing to touch the class till Savage drops and we get some answers, but right now I /dread/ getting ASTs as co-healers in any group content and a look at where the class is right now only confirms the reason why.

Actually I get the points. And I’ve been ranting about them all over the forums. This post was 100% not about the changes but a theory on how they look at things. When they said class balance I had such high hopes that whm were getting raid utility, Astro would be elevated. I expected potencies on sch to drop a bit. But not the rework we got.I think that this post misses the point. We aren't upset because they removed our damage numbers. We're upset because they removed our damage options. If they just nerfed the skills we had I doubt there would have been nearly so much of a fuss. They can put that right without either increasing the damage being put out by parties as a whole or decreasing the damage of others.
And then there's the mess that is AST... if they don't do something about that... I don't know. It will make me lose a lot of faith in SE
8.0 Patch Notes preview:
- Scholar and Astrologian have been removed from the game
- White Mages are now a DPS Job
- Conjurer is now the only Healer Role Job
- All damaging actions have been removed from Conjurer
- Players who unlock Conjurer are given a special free Story Skip and Level Skip that unlocks Expert Roulettes and the Normal Mode Raid and brings them to cap
- We have finally achieved Healer Balance
- Healers should just Heal
- It was either this or replacing you with Trusts
- Should've stopped complaining
- Our 48 DPS Jobs' (with our new 12th sub-sub category) queue times matter!
- Please look forward to it!
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