Quote Originally Posted by Shurrikhan View Post
Given how closely that ties to the star creature of XIV's launch cinematic and who takes reference from the very area ARR all begins (Carteneu Flats or however it's spelled)... that hardly makes Omega Weapon as distant from XIV's world and story as, say, the NieR crossover.

And that's not even because it's NieR or because it's got the bosses and aesthetics and characters it does, it's just because it has nearly zero explanation or fit for having ended up in the XIV world. Had we just discovered the city it out in the Light Waste in a temporal pocket caused by some antipolar reaction whatchamahavit to Cid and the CE's breaking time where it briefly shows the distant future of the First Shard after the fall of humanity, or whatever else it might take to actually make its place in XIV's story compelling, there'd be no issue.

But there wasn't. We just meet some brats, go down a mine, blow up some doors, and discover a city down there because... why? and how?... Who knows.
That's less a crossover thing than a Yoko Taro thing. New players in NieR Automata had no idea what was going on until much later in the game, and, even then, didn't really know what was going on until they were several playthroughs deep. Those of us who had come from the original NieR were even more confused. Those who came from Drakengard to the original NieR were mightily confused as well. This is the way... But some things will be explained with time.