Wait, you talk about normal and say that is a tight DPS check? Oh my...I. Am. Talking. About. Normal.
It's not a tight check either, but in my experience people seem to struggle with it more than they do with EX. Most of the people who attempt EX are not the people who couldn't get past normal so I don't consider EX part of the discussion about content that should be teaching people basic stuff.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
I kind of like this idea, They did this for PVP content (not sure if they still do it). If people who are bad actually know they are bad, it might change their mindset.I'd really like to have a post-dungeon tally screen. For a Level 70 Scholar for example, dealing damage is so underwhelming and stupid - both audiovisually and number-wise - that I often really can't be bothered (I do not care about your hate in that matterAlso, no kicks yet for that, so apparently not everyone is getting "salty" about that as the kids say nowadays). Some guy here said it takes "EXTREMELY" long if the healer does not do DPS, I mean, get real.
I am an absolute statistics freak - but right now, I can't even see my own damage numbers properly in all the visual clutter when Biora has another tick of "extreme" [sic] damage going on. So my incentive for being very efficient is equally low. If I have a good day then it happens by itself, but else all my efforts simply vanish. No recording, no tally, no summary. It's either "YAY, YOU DID IT" or "OOPS! YOU FAILED".
A statistic screen after the dungeon would literally nullify harrasment. In LoL for example, I place much, much more wards since I know visual score is a thing that again leads me not only to a better statistic - but also a better score for my "champion mastery".
I mean, I had do a government test for selling non-prescription medications. Took me 3 days, and I had a score to reach. Nobody gives a damn abou the score, they took the slip saying "PASSED" and that's it. Maybe many people tackle dungeons in the same manner due to the lack of actual numbers. If I get a "B-" on DPS as Scholar, and other people see that, heck you will see me DPSing next time! Or if my "physical damage" is only "B" while the other Red Mage has "A-", then I need to get my melee phases better!
Sincerely,
Are ya'll sure it isn't just because we got a wave of new players that have yet to learn stuff because out GCBTW doesn't really stop to chat to the newbies about what they did wrong?
I remember back in Jan 2014 some roe stopped me by the end of a dungeon and explained me what the heck a limit break was when I was lvl 30, took me at least four months till I could consider myself a passable player in terms of skill, initially most newbies just fixate on clearing stuff so they can get to the next msq or get to endgame.
If the Healers DPS is what prevented the enrage, the DPS didn't deserve the clear.
Since SE tune raids explicitly setting the Healers DPS contributions to 0, The community is the problem. The design is that they're not expected to DPS. The community wants them to DPS while Healing. Those comfortable with that duality will perform both tasks. Those are not, will not. And since the game is designed the way it is, Should a Healer not do DPS, any Enrages that occur are 100% on the Tanks+DPS heads, as the content is tuned for their combined damage output.
Honestly, anyone who yells at a Healer for "causing an enrage wipe" is literally placing a giant neon sign on the heads of every non healer in the party that screams "MY DPS SUCKS".
When I see a Healer doing 0 dps, I query them and offer advice to help get them doing more with their downtime but never will I kick or get mad at a Healer who opts to not DPS.
Oh noes my dungeon run will take approximately 2.6 minutes longer! Woe is me!
Last edited by Sylve; 07-25-2019 at 12:07 AM.
While this is true, this is assuming that all players are at the minimum item level for the encounter. Now when you're below the minimum item level (quite normal for statics btw and Savage raids), that healer DPS can indeed make the difference between a clear or no clear.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
It'd be a waste of time.
Players will only be as good they want to be.
Which means that a terrible player, will remain terrible, for whatever reason they may give, unless they actually want to reach out for what they need to improve and work towards it.
Best advice I can give is to just worry about yourself, and those close to you, assuming they even want to improve in the least. Trying to fix the Duty/Party Finder playerbase skill level, will be like trying to douse hell with a garden hose. You won't get anywhere, you'll end up burned out, and you might even end up reported and banned because of how vague the ToS is.
There are ways to get better, some more obvious than others, but again, it's about putting the time and effort in it. Even if they put like a crash course on raiding mechanics, with the juiciest of rewards for completing it, the playerbase might only get good at completing IT, and when dealing with something else, they'll fall back to their old habits. Hence a waste of time and resources.
I'm not trying to be mean or discouraging, on the contrary, understanding the game better and improving will make the whole experience more enjoyable, believe me on that. But, it takes the will and the time to do it.
Says the guy with "♥ It's not right, but it's okay. ♥" in his signature. If it's not EX/Savage/Ultimate it's not going to matter. You have an hour to complete a dungeon, you knew the risks when you clicked confirm.
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