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  1. #31
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Only useful potions are deep dungeon ones and Eureka ones when you're solo.
    (0)

  2. #32
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    The ones that cure status effects were very useful in Eureka. Outside that I never use them.
    (0)

  3. #33
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    990
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    I've used them when I solo on a non-healing class. I just make sure to grab the next "type" as I level (meaning after level 15 I go from Potion to Hi-Potion). Saved my THM many a times.
    (0)

  4. #34
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I used them early, early on when I wasn't used to XIV and Pugilist didn't have Second Wind. I suppose a max potion would be useful if you're solo-ing fates and your chocobo doesn't have healing either.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #35
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I'd say past using them when you're really low level Deep Dungeon and Eurekean Potions are the only two that matter.

    Eurekean Potions are basically required if you run BA, especially if you tank.
    (0)

  6. #36
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Up to level 49, they can be somewhat useful. At 50+, they're a waste of inventory space.

    The max heal amount on all the potions is too small to be worthwhile.
    (0)

  7. #37
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    The babby heal the potion provides in most content is fine. I wish it was on a separate cool-down from other potion types. Mana pots as well. Just my opinion though.
    (1)

  8. #38
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Super-Ethers are the only potion I’ve ever really used in normal content, and it was less ‘I need this’ but more ‘might as well use this lol’.

    The MP recovery is decent, nearly 20%, but with a 4 minute cooldown you’re not likely to see it come off cooldown when it need again.
    Also, don’t all potions share a recast timer? Which makes all potions other than stat boosters entirely redundant (why restore hp/mp when you kill the enemy faster)
    (0)

  9. #39
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    They've been useful while soloing as a DPS (Chocobo can only do so much against six turtles), and possibly in early dungeons to cap me off when things go to shit. But they're not terribly exciting, no. In later content (Eden, etc) having big heals on demand with short cooldowns would make it too easy.
    (0)

  10. #40
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Somebody is finding them useful - because somebody bought all the X-Potions and X-Ethers I made while grinding Alchemy
    (0)

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