Only useful potions are deep dungeon ones and Eureka ones when you're solo.
Only useful potions are deep dungeon ones and Eureka ones when you're solo.
The ones that cure status effects were very useful in Eureka. Outside that I never use them.
I've used them when I solo on a non-healing class. I just make sure to grab the next "type" as I level (meaning after level 15 I go from Potion to Hi-Potion). Saved my THM many a times.
I used them early, early on when I wasn't used to XIV and Pugilist didn't have Second Wind. I suppose a max potion would be useful if you're solo-ing fates and your chocobo doesn't have healing either.
I'd say past using them when you're really low level Deep Dungeon and Eurekean Potions are the only two that matter.
Eurekean Potions are basically required if you run BA, especially if you tank.
Up to level 49, they can be somewhat useful. At 50+, they're a waste of inventory space.
The max heal amount on all the potions is too small to be worthwhile.
The babby heal the potion provides in most content is fine. I wish it was on a separate cool-down from other potion types. Mana pots as well. Just my opinion though.
Super-Ethers are the only potion I’ve ever really used in normal content, and it was less ‘I need this’ but more ‘might as well use this lol’.
The MP recovery is decent, nearly 20%, but with a 4 minute cooldown you’re not likely to see it come off cooldown when it need again.
Also, don’t all potions share a recast timer? Which makes all potions other than stat boosters entirely redundant (why restore hp/mp when you kill the enemy faster)
They've been useful while soloing as a DPS (Chocobo can only do so much against six turtles), and possibly in early dungeons to cap me off when things go to shit. But they're not terribly exciting, no. In later content (Eden, etc) having big heals on demand with short cooldowns would make it too easy.
Somebody is finding them useful - because somebody bought all the X-Potions and X-Ethers I made while grinding Alchemy
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