I may have used some high elixir (or something like that) potions to get MP back but that's about it...Always sold some to get some extra money and inventory space.



I may have used some high elixir (or something like that) potions to get MP back but that's about it...Always sold some to get some extra money and inventory space.
I wish i had something to save my butt in duties as a tank if healer is sleeping.
50% hp potion would be a blessing to have, pls SE
the problem with potions THAT strong is that Savage groups would create strategies around them to save mana/increase uptime or w/e you can think of. (think of how we abuse tank LB3 whenever we can).
Hyperbole: A strategy based on item usage would eventually increase their market value, crafters would rejoice, but then people excluded from the content will complain they were kicked from party for not bringing said potions and post about it on these forums.
Then how about a 25% increase, instead?the problem with potions THAT strong is that Savage groups would create strategies around them to save mana/increase uptime or w/e you can think of. (think of how we abuse tank LB3 whenever we can).
Hyperbole: A strategy based on item usage would eventually increase their market value, crafters would rejoice, but then people excluded from the content will complain they were kicked from party for not bringing said potions and post about it on these forums.
To be very honest, is that so bad? I mean, raiders already make heavy use of stat++ potions and food.. Cooldowns is already super long, maybe you'll get the healer to DPS during 2 or 3 tank busters during a fight? With the amount of DPS healers can do at the moment... I personally don,t tink it would upset the balance that muchthe problem with potions THAT strong is that Savage groups would create strategies around them to save mana/increase uptime or w/e you can think of. (think of how we abuse tank LB3 whenever we can).
Hyperbole: A strategy based on item usage would eventually increase their market value, crafters would rejoice, but then people excluded from the content will complain they were kicked from party for not bringing said potions and post about it on these forums.
Like anything else, it would just be another strat that required communication and planning. In a static setting that should be easy. But raid PUGs would probably deal with a more common PUG-strat. I wouldn't be against it as long as the potions werent ridiculously expensive.To be very honest, is that so bad? I mean, raiders already make heavy use of stat++ potions and food.. Cooldowns is already super long, maybe you'll get the healer to DPS during 2 or 3 tank busters during a fight? With the amount of DPS healers can do at the moment... I personally don,t tink it would upset the balance that much
They are useless. The only thing that can make them usefull is lovering the CD on them and making the healing for % of your HP. Not big enough, so you still need to have healer in your party, but good enough to make it usefull in the pinch. Other than that - just selling this trash out of my inventory to clear the space.



They're good for PVP, Frontlines specifically, if you get stuck with healers that don't heal.


I've only seen a few cases where healers dont heal and thats because they're either swarmed by the enemy and the rest of the group does nothing to help, the most wounded members of the group wont run back and continues to run out of range, heal target does something stupid like leap off a cliff before the cast goes off so they can go after the opponent they tunnel visioned on. But this isn't really the discussion at hand.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
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