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  1. #1
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80

    Don't nerf DRG - BUFF NIN

    If you guy's do it, then MCH will out damage dragoon, and dragoon is already close to MCH, having ranged classes without positional have a higher damage potential without the risk of position's risk to reward is really messed up.

    If anything Please Buff Ninja, There's no reason it should be barely doing anymore damage then dancer, Please Buff it's Position damage to increase it's skill ceiling there's no reason that it should deal barely anymore damage and having nearly double dancer's APM. Dancer is already practically Meta,

    Meta Data To Follow on Skill Ceiling / APM to prove it.

    Legend/Key : APM = Actions Per Minute , RBDPS = Raid Buff Damage Per Second, divide by 8 and you get the potency for self buff. , DPS = Damage Per Second.

    SKILL CEILING.
    RANKED IN ORDER OF TOP TO BOTTOM IN DPS.
    BLM : 3,752.45 | APM : 28.9 | RBDPS = 0
    SAM : 3,577.34| APM : 34.1 | RBDPS = 0
    MNK : 3,158.92 | APM : 38.8 | RBDPS = 400
    MCH : 2,693.52| APM : 41.7 | RBDPS = 0
    DRG : 3,511.55| APM : 36.9 | RBDPS = 575
    BRD : 2,784.27| APM : 41.1 | RBDPS = 400
    SMN : 3,192.37| APM : 38.7 | RBDPS = 0
    RDM : 3,327.35| APM : 34.1 | RBDPS = 300
    NIN : 2,649.42| APM : 45.5 | RBDPS = 925
    DNC : 2,308.77| APM : 34.8 | RBDPS =1600

    Note this shows only Top VS Bottom Averages from all parse data for 5.0, But it does give insight to how much extra damage the class does, Jobs with the lowest damage ceiling have the lowest Variable damage potential , APM is a bigger indicator of actual skill required, but please note that up time makes a difference in APM and SKS/SPS.

    Ninja = Buff
    Monk = Buff
    Samurai = Buff
    Summoner = Buff

    While you at it please change warriors 20 Gauge gap closer that's 100 potency to 200.

    >_________>


    It's not fair for a melee class to have lower skill ceiling then a ranged class while having to adhere to positions with melee your damage ceiling is heavily effected by the tank's Position while with rangers that have no cast time the position of the tank only marginally effects damage output.


    I DO NOT think anything should be nerfed this is statically proof of skill and damage ceilings i am saying that some classes should have their damage ceiling increased.
    (1)
    Last edited by Renkei; 07-25-2019 at 01:33 AM. Reason: Added Meta Data - Added RBDPS - Added Legend/Key