Shadowbringers revealed a significant amount of details from Emet-Selch regarding the Ascians goals and their origins. How much of this had been planned since the relaunch of 2.0, or even version 1.0?
Shadowbringers revealed a significant amount of details from Emet-Selch regarding the Ascians goals and their origins. How much of this had been planned since the relaunch of 2.0, or even version 1.0?
could we please have more of the 1.0 ost as orchestrian rolls
Would it be possible to use older animations for attacks and skills? For instance, Machinist’s heated shots look way over the top and I wish I could use normal-looking shots at level 80. It could be like a little glamor system where you could choose any previous version of the attack as your visual. So when casting Broil IV as a Scholar, it would look as if you’re casting Broil III, etc.
Since the animations are already there, please let us use them!
Please give Scholar Energy drain back. The current playstyle of SCH i feel that I am forced to overheal just to spend aetherflow stacks so I can get the 10%mp refresh it's a waste to not use them and just refresh and seems pretty pointless. Are there any plans to change this at all?
Could you talk about the inspirations for the Legend of the Not-so-hidden Temple, and will we see more content like this either in new solo- or party-duties?
Can we please have the Azys La music (Order Yet Undeciphered) as an orchestrion scroll? And perhaps the arrangement of this song that plays during one of the solo combat duties?
To be forgotten is worse than death. - Freya
What are your plans on adding more DoL and DoH content that isn't just Yet Another Version Of Hand-Ins?
It's always been annoying to level up leatherworker and weaver due to some of the items not being gatherable, namely different types of wools and hides. To a lesser extent, this also goes for culinarians (eggs, milk) and alchemist. I think the time is right to finally fill that glaring gap with the Shepherd class that was buried in Owl's Nest during the calamity. And maybe also re-add an updated version of Hamlet Defense.
Last edited by Gwaeron; 07-29-2019 at 02:37 PM.
Can we please get many more beard in costumization? Like beards with more volume for hyur as example
With the increase of the level cap, and the presumed increase of level cap for future expansions, you've tried to keep the number of skills a player has access to low as to avoid ability-bloat. This has it's own issues, however, as the lower level content rotations has gotten a lot more boring than they used to be due to the lack of skills.
How are you going to avoid the lack of abilities as the player levels up in the future, due to the increases in level cap and goal to avoid ability-bloat?
Have you ever thought to make use of PvP's combined combo skills for PvE to allow your development team to increase the number of skills to the player, without increasing ability-bloat?
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