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  1. #771
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Until Shadowbringers, Scholar was the healer with the largest variety of DPS abilities, and their play style was largely focused on maintaining several DoT abilities (Miasma, Bio, Miasma II, Shadowflare, even Aero in the past) and casting as many Broils (or Ruins before Broil) as possible, while their healing was focused on well-timed pre-emptive shields, off-cooldown healing abilities weaved between damage spell casts, and managing the fairy abilities, including manually targeted Embrace, while at the same time casting other abilities. While Scholar was not difficult to approach as a beginner, mastering it was perhaps a greater challenge than the other two healer jobs, and many Scholar players, myself included, embraced (excuse the pun) all these elements of strategic Scholar gameplay and enjoyed being rewarded for their tactically skillful gameplay with significant contribution to the group DPS. The pre-Shadowbringers Scholar playstyle also went hand-in-hand with the job's lore and theme as a military tactician, as well as the job's background in Arcanist.


    In Shadowbringers, Scholar lost a significant amount of its strategic gameplay elements: its ability to control the fairy while performing other actions (and completely losing the ability to control Embrace) and its variety of DPS moves especially in 8 person content (in Stormblood, we could use Miasma, Bio, Miasma II, Shadowflare, Energy Drain, Ruin II and Broil in 8 person content with one target, in Shadowbringers only Biolysis, Broil, Ruin II and Energy Drain - the last only because it was hastily brought back after so many complaints). While Scholar used to have two different fairies with different skill sets to choose from, now Eos and Selene are nothing but two different skins of the same pet, and even Seraph only has one individual ability.


    As it currently stands, the job feels like a hollow shell of its previous iterations, with so many abilities and gameplay elements completely removed without adding anything interesting to replace them. With how healing even the most difficult battles of this game is designed, Scholars playing the most difficult content of the game are finding themselves using the majority of their time spamming one ability (Broil) and refreshing Biolysis twice a minute. Many experienced Scholars, who fell in love with its previously versatile and strategic gameplay, are either turning their backs on the job or being forced to keep playing it through gritted teeth because it is still considered being 'required' for the optimal Savage group composition.


    Finally, after this long introduction, my question is: Are you aware of the large number of Scholars extremely disappointed in the current 5.05 Scholar gameplay, almost completely stripped from its previous focus on DoT management, pre-emptive healing through damage mitigation and managing a variety of fairy skills, and what is your vision and action plan to make Scholar more engaging in the future?
    (28)

  2. #772
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Nocturnal still forces aspected benefic to be 1k mp yet Diurnal is 500 mp this does not change when Neutral sect is activated and aspected benefic provides the same effect regardless, what is the process behind this decision?
    (16)
    Guy butt is best butt <3

  3. #773
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Collective Unconsiousness is still vastly inferior to Sacred soil any chance for buffs?
    (13)
    Guy butt is best butt <3

  4. #774
    Player
    Jestigeress's Avatar
    Join Date
    Apr 2019
    Posts
    18
    Character
    Wesley Redclaw
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Any plans to fix, rework or revert Ast, because the current iteration of the Shadowbringers Ast. Is largely considered un-fun to the player base and thus is a failure on the Dev team?
    (16)

  5. #775
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Taika View Post

    As it currently stands, the job feels like a hollow shell of its previous iterations, with so many abilities and gameplay elements completely removed without adding anything interesting to replace them. With how healing even the most difficult battles of this game is designed, Scholars playing the most difficult content of the game are finding themselves using the majority of their time spamming one ability (Broil) and refreshing Biolysis twice a minute. Many experienced Scholars, who fell in love with its previously versatile and strategic gameplay, are either turning their backs on the job or being forced to keep playing it through gritted teeth because it is still considered being 'required' for the optimal Savage group composition.


    Finally, after this long introduction, my question is: Are you aware of the large number of Scholars extremely disappointed in the current 5.05 Scholar gameplay, almost completely stripped from its previous focus on DoT management, pre-emptive healing through damage mitigation and managing a variety of fairy skills, and what is your vision and action plan to make Scholar more engaging in the future?
    its not just scholars but ALL Healers that need to be engaging AST had thier cards appearently. WHM has had nothing engaging for three expansions just more heals tacked on.
    (18)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  6. #776
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    Are we going to see something similar to Doman Enclave Restoration in Shadowbringers? I Initially thought Ishgard Restoration would be this but that appears to be something quite different. I would be nice to rebuild one of the places devastated by the flood.
    (10)

  7. #777
    Player
    Teranuh's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Lily Lumili
    World
    Exodus
    Main Class
    White Mage Lv 80
    As the stated goal of the Shadowbringers healing changes was to make healers heal more, is there any chance of healing itself being made more engaging either through more complex spell interactions or more random encounter damage (especially outside of Savage)?
    (14)

  8. #778
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    In order to for healers have something fun to do when healing is not needed can you rework damage and tool skillset so that it not only feels interesting but also unique to each jobs identity?

    This has been asked several times before and I post again to make it known should any of the other questions be missed.

    Something like having a DPS class as part of the base (secondary and tertiary classes) and adding healing job tools on top. See how Arcanist->Scholar worked in 3.0 for example.
    (19)

  9. #779
    Player
    Karatecatgrl's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    121
    Character
    Dawnalia Emeralyn
    World
    Ultros
    Main Class
    Arcanist Lv 90

    PS5

    Will Shadowbringers be available on the PS5?
    Are there any plans to develop or support the PS5 when it comes out.
    (2)

  10. #780
    Player
    Chista's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Chista Myststalker
    World
    Louisoix
    Main Class
    Miner Lv 70
    Is there any chance that the furniture cap for mansions will be increased? It's quite difficult to make a mansion look really good with the relatively low slots to size ratio.
    (4)

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