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  1. #611
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90

    Iron Will being removed when entering instances

    I’ll assume this id the same for other Tank jobs, but whenever I sign up for any duty as a PLD, I need to re-apply Iron Will upon entering the dungeon or trial. Can you make it so that the status persist?
    (16)
    Do you enjoy a global playerbase? GONDWANA is a fun and friendly Free Company family on Masamune. Our name reflects our diversity of culture and playstyle.
    We are proud to offer many services to our members, including a large company estate with plenty of facilities, discounted goods and company buffs every day of the week. We regularly organize large scale social events with fun games and prizes to win!
    Become one of the «GFolk» today! | http://gondwana.ovh

  2. #612
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    5.0 saw substancial changes to healers. Can you elaborate on the reasoning for these changes and can the Combat designer team communicate with the Healer subforums? We'd really like to hear and discuss healer gameplay with you all.
    (24)

  3. #613
    Player
    Guardian's Avatar
    Join Date
    Aug 2011
    Posts
    49
    Character
    Aria Wildheart
    World
    Cactuar
    Main Class
    White Mage Lv 80
    I love the Replica Dreadwyrm Tonban of Healing/Casting and think they would make an amazing glamour for Dancer. Could it be made possible to remove the class restrictions from the replica dreadwyrm gear?
    (3)

  4. #614
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    What are the chances of a half-Elezen race, like Hilda, being made available at some point in the coming years in one way or another? I'd personally like to play as a shorter yet still mature 5 foot or so tall Elven girl, please and thank you.
    (7)

  5. #615
    Player
    dayumitsfoxxy's Avatar
    Join Date
    Sep 2015
    Location
    Limsa
    Posts
    54
    Character
    Alethya Var
    World
    Odin
    Main Class
    Scholar Lv 90
    Hello and thanks for all the hard work

    I have got a question related to FCs.
    I help run a fairly big FC for ffxiv standards (~100 Members) both engaged in raiding and casual content, and i feel the features for FCs are lacking. There is no real benefit to join up with an Community further than the EXP Buff and it is kinda sad.

    Are there any Plans to rework FCs a bit so it is easier to build a lasting Community that helps each other? For Example "FC Achivement" - Achivements that will be gained when a party with a majority of FC Members does something together. Be it clearing a dungeon for the first time, or a Savage Raid. Those Achivement could always bring rewards like Mounts, Glamour and so on, something that rewards being engaged in a Community. Any QOL Change for FCs are welcome tho.
    (6)

  6. #616
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Was there a standard set for the healer adjustment in 5.0? One can easily spot on the big level gap between WHM/SCH and AST just by looking at healing skills.

    WHM: Most skill's purpose is either pure healing or pure damaging. Purest of healers.

    SCH: Most skills are focusing on shield healing. There are skills to assist when pure healing is needed, such as Emergency Tactics and Indomitability.

    AST: Core healing skills such as single and AoE heals are present, but they are much weaker compare to the two other healers. On top of that, the extra healing tools that are otherwise given to WHM and SCH (Asssize and Tactics for example) are further divided into support role skills due to AST's supportive nature which is card system and divination. Not only AST has less healing tool, the job also provide weaker base healing. Why is AST so inferior when compare to the other two healers?
    (12)
    Last edited by Miziliti; 07-28-2019 at 08:05 AM.

  7. #617
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Can you please discuss the decisions made behind the dramatic realignment of the 5.0 healers? We understand that, with the new direction that Shadowbringers went, changes needed to be made, but a lot of us are very confused why certain decisions were made (i.e bringing SCH and AST "in line" with WHM instead of the other way around). There has been a lack of communication about the healer changes in general, from Live Letters to updates, and I'm sure the entire Healer community would appreciate some insight into why such drastic changes were made to our jobs.
    (28)

  8. #618
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Is there any chance for mog station npc glamour gear to be dyeable?

    If not, can we know why?
    (8)

  9. #619
    Player
    Glacian's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4
    Character
    Glacian Harpell
    World
    Sargatanas
    Main Class
    Conjurer Lv 46
    Would you be able to add a "Repair All Equipment" button to Menders to make repairing all of your gear faster and easier?
    (12)

  10. #620
    Player
    gaymo's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Small G'aymo
    World
    Malboro
    Main Class
    White Mage Lv 90
    Why is it that crafted materials made by Weavers require significantly more ingredients to make than materials made by other crafting classes? I've been confused for years by how much more effort is required to produce cloth than metal/lumber/etc while being treated as no more valuable than other crafting materials. I'd be very interested to hear the reasoning behind this decision and why it has been so consistent throughout FFXIV and its three expansions. I'll provide a detailed explanation and examples below, if necessary:
    This is something that has been consistent in all yarn and cloth recipes since even the lowest levels. For example, Bloodhempen Cloth requires three Bloodhempen Yarn, each of which require 4 pieces of Bloodhemp for a total of 12 Bloodhemp per Cloth, while the equivalent item for Goldsmiths, Koppranickel Nugget, uses a total of five items and only takes one craft to make. This is consistent across all equipment-producing crafting classes; every 2 levels, Weavers must make an entirely new set of Yarn and Cloth materials, requiring 3 yarns to make one cloth, and approximately four items for one yarn, while all others simply make their material in one craft with 4~ items, or occasionally use a single Nugget/Lumber/etc from the previous level range and 4~ new gathered materials, which still results in a much lower material and crafting time requirement. I would understand this difference if Cloth materials were used in lower quantities or less often than Yarn and other classes' materials, but this is consistently not the case. For example, a headgear item for a Disciple of War or Magic made by Weavers typically requires at least 2 Cloth items, in addition to 2 or more miscellaneous materials. Weaver recipes almost never exclusively require Thread/Yarn; always Cloth, and usually more than one. The other crafters will use a similar amount of their own equivalent material for equivalent recipes, but their material will require less time to make and much less materials.
    I apologize for my lengthy explanation, I just wanted to make sure everything was clearly explained and laid out. Thank you very much for your time.
    (11)

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