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  1. #231
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Can we flirt with the Crystal Exarch in future story content?


    (I feel a bit embarrassed to be the one to ask, but at the same time, it does have a thread! There's real interest in him. And I do support the idea, so... biting the bullet and asking for the fangirls/fanboys. lol)
    (42)
    Last edited by Alleluia; 07-26-2019 at 04:47 PM.

  2. #232
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Also, I would like to actually be able to play the Feast PVP, but every time I queue for it seems like an endless queue, waaaaay beyond 30 minutes. What am I doing wrong?
    (1)

  3. #233
    Player
    bunnee's Avatar
    Join Date
    Dec 2018
    Posts
    4
    Character
    Ashley Levasseur
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Hello,

    Thank you for the amazing expansion!! I noticed a new hyur midlander face preset used by generic NPC's, would you be willing to make this available for us to use for our characters? Attached picture:



    (31)

  4. #234
    Player
    WolfieDeWolf's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Africa By'toto
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Can we please get a potion or something to increase the drop rate of mats dropped by open world enemies, or just increase the drop rate from the enemies? I understand fates makes this easier, but I don't always want to do fates.
    (7)

  5. #235
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Any plans to give a "Performance" action for Dancers as well? It can work like an interactive dance.
    (26)

  6. #236
    Player
    KingBicket's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Josef Emika
    World
    Phoenix
    Main Class
    Blacksmith Lv 80
    Would you ever be open to the idea of doing raids/dungeons where DoH/DoL would be able to be used? So for a raid they could gather materials, make cannon balls and fire cannons at mobs or help provide buffs to the combat classes? It would be really fun to have other content for DoH/DoL. I love crafting in this game and it would be great to see it utilized elsewhere!
    (19)

  7. #237
    Player
    Echoelle's Avatar
    Join Date
    Aug 2018
    Posts
    5
    Character
    Echo Elle
    World
    Faerie
    Main Class
    White Mage Lv 80
    Can we get more outdoor furnishing like garden plots available indoors as well for people that own apartments/FC rooms? Or give an expanded apartment system like a balcony to allow gardening. Flower pots are nice, but you can't crossbreed with them.
    (13)

  8. #238
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Currently healing potions have little to no use at higher levels, even when engaging in solo play. Are there any plans to adjust potion effects?
    (16)

  9. #239
    Player
    id_fragment's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    2
    Character
    Luka Atellieres
    World
    Lamia
    Main Class
    Summoner Lv 80

    Divorce

    As a SMN main since 2.0, I commend you and your team on how you're able to thematically separate SCH and SMN with each expansion!
    In Shadowbringers, it looks like the two job's bitter divorce is finally coming to a head.

    Following this, will we see more Primal based attacks?
    The Bio/Miasma seems out of place with SMN, as it derives from the ACN arcanima, which SCH feels closer to in terms of lore.
    Changing the Bio/Miasma to something more thematically uniform to SMN like maybe "Frostbite" from a Shiva attack/animation and "Thunderstruck" from a Ramuh attack/animation. Maybe Tri-disaster coming from The Warring Triad?
    This way, we get to see more, and use multiple Primals without us having to change our Egi all the time, and you don't have to worry about adding in more Egi glamour in the future!
    (6)
    Last edited by id_fragment; 07-26-2019 at 04:10 AM. Reason: wording

  10. #240
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Is this the intended function of Superbolide or is the Dev team addressing a fix?)
    HP reduction is the "Cost" like MP is.
    Invulnerability is the "effect" after the animation.

    They wouldnt have done that, unless there was some issue that came up, preventing it to be otherwise.
    (but using your HP to invuln sounds more DRK than GNB. Then living dead seems more WAR, with WARs original healing potency increases, self healing, and refusal to die in the job quests. And Holmgang coulda been GNB. Even more so with the bind, since its meant to be the "anti artillery" job.)

    Quote Originally Posted by Caduagm View Post
    why do you keep promising a balance to this role (you actually didn't give us a new healer for that reason) if you came up with this huge unbalanced mess we have right now?
    You actually believed them?
    They literally made a 4th tank.
    They tried to hide behind the idea of 2 Ots and 2 MTs as the reason why, and not only did they not do it, they went ahead and did the very thing they said was impossible, balancing the 4 tanks as both MT and OT. (its why they didnt make a 4th tank in SB they said, and the same thing they said about healers in SB/SHB.)

    This is just the cover story for w/e actually happened behind the scenes.

    If i were to guess, id say jobs with excessive simplicity were designed with healing or tanking in mind.
    As they played around with the idea, they ended up canceling their original idea, either due an unforseen problem, or liking another idea they felt better suited a DSP.
    Look at how DNC/RDMs resources arent in a constant state of depleting.
    I personally think both were designed with the idea of being DPS or healer, and after some tinkering, decided to make them both DPS based on various factors.
    (also, since controller users are taken into account, the amount of buttons a controller presses, to heal between GCDs, can be alot. my hands hurt more on healer, than on NIN. (NIN having the highest 55 APM)
    essentially having to press nearly a maximum of 7 presses between GCDs, depending on the situation. (targeting 4 slots away from ur current selection is 4 presses, then 1 to switch back to boss, and possibly 2 more for oGCD uses. Though this isnt the normal)
    If you notice DNCs "mudra" is on the GCD, because it would be too hard for controller users to be a healer with mudras.
    DNC uses ranged attacks, due to "healers shall not ever be designed as melee!"
    Plus the longer dance animation before attacks went off int he original job trailer. (an invisible cast bar animation, that was reworked into the basic animation)
    Heck, even a healing mechanic, thats far more thought out than a basic DPS healing ability.

    There's no real proof, but looking at it from a design standpoint, they actually did try to make healers, but decided against it, and the reasoning wouldnt sound too good to those upset, so they made a typical corporate response. (that is even more insulting)
    (2)
    Last edited by MaraD_; 07-26-2019 at 02:41 AM.

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