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  1. #141
    Player
    Kernivorous's Avatar
    Join Date
    Aug 2018
    Location
    Uldah
    Posts
    7
    Character
    Lucius Dragonkin
    World
    Cerberus
    Main Class
    Dark Knight Lv 80

    Concern about old content difficulty

    Over the course of the expansions, old content has been getting easier and easier. For example, the first two Crystal Tower raids are so easy that everyone just ignores 90% of the mechanics and still win. It's also like this in a lot of the old dungeons and trials.

    While I find that this makes the content boring for me as an endgame player my main concern is with how this negatively affects the experience of new players doing this content for the first time. I've had friends who have been super excited to go into their first raids such as Crystal Tower or Alexander, only to come out of them extremely disappointed due to the absolute lack of challenge.

    Are there any plans to tackle this issue?
    (26)

  2. #142
    Player
    Sanyabane's Avatar
    Join Date
    Aug 2014
    Posts
    3
    Character
    Chaika Einzbern
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Main Scenario Roulette

    Any plans regarding removing/reworking Main Scenario roulette? Its extremely boring, yet extremely profitable.
    In result - it almost force any sane player to complete it on daily basis.
    (10)
    Last edited by Sanyabane; 07-25-2019 at 10:25 PM.

  3. #143
    Player
    kirigawa's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Mikumo Braveheart
    World
    Balmung
    Main Class
    Dancer Lv 80

    10th dungeon?

    During the North American fanfest it was advertised that there would be 10 dungeons, yet in game there is only 9 new dungeons. Was the treasure map portal supposed to be the 10th dungeon or the idea got scrapped during development cycle?
    (1)

  4. #144
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    There was talk that the team would like to work on more Baldesion Arsenal Style content, however, a lot of players complained that the requirements for entering were really strict. If you didn't clear all the previous Eureka content, you couldn't access the Baldesion Arsenal. Will the new Baldesion Arsenal content be a stand alone content that anyone can enter without much stress, or will it be at the end of a long grind through exploration content again ?
    (14)

  5. #145
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Now that BLU has become the new Diadem, are there any talks of reworking it to be the 4th caster?
    (23)
    Last edited by MaraD_; 07-26-2019 at 08:34 AM.

  6. #146
    Player
    Amurr's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    7
    Character
    Amurr Reha
    World
    Balmung
    Main Class
    Weaver Lv 100
    There’s been a good amount of people showing trepidation over the healer changes. AST in particular has received the most negative reviews since its update and SCH seems to be in the same boat with it being stripped down. On the other end of the spectrum, WHM is now being highlighted (which I think is fantastic) but is now be seen as “overpowered” in comparison (but it really always has been heal wise considering it’s a pure healer). Most of the content I’ve run since 5.0 launched has only included other WHMs and occasionally a SCH and rarely if not any, ASTs. Are there planned changes/adjustments in the future for the healer jobs?
    (36)

  7. #147
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by kirigawa View Post
    During the North American fanfest it was advertised that there would be 10 dungeons, yet in game there is only 9 new dungeons. Was the treasure map portal supposed to be the 10th dungeon or the idea got scrapped during development cycle?
    10th dungeon is coming out with Savage, it's the new "Treasure Map" instance.

    ---------------------

    While the small story-bits for the Job quest are nice to have, I was wondering if you would consider the possibility of adding a series of Job quest per patch cycle to build up on the lore/scenario of each job. When it came to the NIN one, while interesting/fun it's also disappointing to consider that we won't have any conclusion or forward momentum for Oboro's goal for another 2 years. It would be nice if we could get a set of job quest released with each patch cycle to build up on the lore of each job. Something like WAR/MNK/DRG/BLM in 5.1 and then SCH/WHM/NIN/MCH in 5.2 etc etc.
    (6)

  8. #148
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    With the strong emphasis that Physical Ranged, and Magical Ranged are 2 different sub roles, will we ever see the elusive Magical Melee?
    (Currently RDM isnt considered a melee, despite some melee skills, so I'd assume SAM isnt considered a caster, even with an occasional cast bar.)
    4 physical melee
    3 physical ranged
    3 magical ranged
    0 magical melee

    Similarly, would melee healers be allowed? (For clarification, not limiting heals to melee range, but making DPS better at melee range, or even a way to empower heals from melee combat. Something along those line, but retaining the ability to go to range, for the main purpose of healing, or doing mechanics for a short period)
    (13)

  9. #149
    Player
    Zefer's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Zefer Senano
    World
    Famfrit
    Main Class
    Gunbreaker Lv 60
    Will the Regalia Type-G be sold in the MogStation market for players who missed the FF XV event?
    (8)

  10. 07-25-2019 10:31 PM

  11. #150
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Any chance we can have the parameters bar in the UI split between HP and MP?
    (In example, for DRK, I want to move the MP bar to a more effective spot, w/o dragging the HP with it. Similarly for WAR, Id like to move the HP bar to a more effective spot, rather than having the MP bar in the way.)
    (10)

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