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  1. #30
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I don't get the concept of relying solely upon a role action to maintain job resource. Honestly.

    It's not so much the resource management that bothers me, but the fact that there is zero resource management within the base kit of the Job. In Stormblood it did not matter because Red Mage was MP neutral (which fit within the theme of the job and its story). Now, it's a mp hog in a world where the strongest Mage DPS sits on effectively infinite MP and Manfication is pretty much useless them.

    It feels like a poorly executed afterthought and adds no depth to the class. It's just now a required button to press in rotation.

    In effort not to present problem without the solution - perhaps we can have our MP costs be adjusted depending on how well we're balanced in Mana. Then we can have some of our Off Globals restore MP or perhaps our finisher's restore MP (Maybe our Melee hits to help support AoE rotations as well?) This will provide a better reward mechanic for playing well and allow self maintenance.

    Then, Lucid Dreaming can be used as an offset/utility skill for times extra MP is needed.

    Either way I do feel a change is needed.

    Edit: on further thought, I'm even more in favor of it being tied to our Melee Combos, as this will also balance verraise spamming. If all we are is a Res-Mage with no offense to restore our MP, we'll severely limit our contribution and find ourselves out of mana.
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    Last edited by Hyrist; 07-23-2019 at 11:32 AM.