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  1. #21
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Weren't abilities always % of MP? So by setting the MP to the same level, the abilities all cost the same MP? I'm not sure I get the difference except a control in numbers.


    Though I definitely kept forgetting about Lucid Dream for a while, and that was painful XD
    (7)

  2. #22
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by Mhaeric View Post
    Only in the party list as a style choice. The actual amount of mana we have now is 10,000.
    I think they may have meant that even though the larger MP bar shows 10000, it actually represents 100.00; however, I don't really see the point when they could just as easily say that a spell costs 150 MP as opposed to 1500 MP. Granted, I have not played nearly all the classes, so I don't know if some spells MP cost does actually delve into the 10th and 100th places of 100%.

    Quote Originally Posted by dinnertime View Post
    You use Manafont to add another Fire IV and Despair (single-target Flare at level 74) into your AF phase. On lower levels it still has use to add a couple Fire IVs into your rotation, or another Flare if AoE.
    That makes sense. Sadly, I have not yet unlocked F4...
    (1)

  3. #23
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by HumanNinjaToo View Post
    I think they may have meant that even though the larger MP bar shows 10000, it actually represents 100.00
    Max MP is always going to be 100%, so whatever number they have on any MP bar will represent 100%. The actual mana is still 10,000 since spell/ability costs are in the 300-1000 MP range and clearly takes this much mana out from the 10k total. It's a style choice to show 10000 in the party list, presumably because the numbers are smaller there and it's easier to read and they chose 10,000 MP for the very reason that when they do this it neatly lines up with the percent scale.
    (3)

  4. #24
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I used to use Lucid Dreaming on or near CD to drop threat. Now I use it on or near CD to refresh mana. It's not really any difference, aside from having to chain raise. And if you need to raise that much, your party was probably gonna wipe anyway.
    (4)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Conando View Post
    It’s effectively the same, spells were always just a percentage of your max MP. Like say I’m a Paladin, I can still get those 5 Holy Spirits.
    It's not the same. RDM spell costs are 20% higher than they were pre-ShB.
    Quote Originally Posted by Rongway View Post
    Code:
    Spell         SB cost    SB cost%    ShB cost    ShB cost%    Change
    Jolt              360      2.500%         300       3.000%      +20%
    Verstone          360      2.500%         300       3.000%      +20%
    Verfire           360      2.500%         300       3.000%      +20%
    Veraero           480      3.333%         400       4.000%      +20%
    Verthunder        480      3.333%         400       4.000%      +20%
    Verholy           600      4.167%         500       5.000%      +20%
    Verflare          600      4.167%         500       5.000%      +20%
    Scorch           ----      -----          500       5.000%      ----
    Vercure           600      4.167%         500       5.000%      +20%
    Scatter           480      3.333%         400       4.000%      +20%
    Verraise         3600     25.000%        2400      24.000%       -4%
    Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rongway View Post
    It's not the same. RDM spell costs are 20% higher than they were pre-ShB.


    Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.
    They probably went up because the cost of verraise went down quite a bit.
    (2)

  7. #27
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Moonfish View Post
    RDM is a bit of a MP hog now but it’s totally manageable by using lucid. I don’t get the gripe here. It’s one button.
    IF the other thread where some guy was crying about one button on gun breaker calling that one key bloat is any clue we're getting ALOT of lazy players.
    (4)

  8. #28
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Comparing absolute values is pointless because it's all about the percentages.

    While it is true that at level 80 the RDM burns through MP very quickly, we have absolutely no problem doing content. In prolonged fights we have to use Lucid on cool-down, which shouldn't be a problem for anybody. I'm yet to find myself out of mana or even low mana at any of the level 80 content as long as the party isn't a mess.

    At most I've raised probably 5-6 times in Titania EX during one practice try and found myself OOM for a couple of seconds idle. But what do you expect? When things go south they go south, RDM mana going down with it. The previous situation where we could just throw out raises everywhere and never had to worry about our mana was overpowered anyways. And we also don't have the burden of Manashift. (Don't get me wrong, I loved being able to transfer mana to the healers. I'm just saying that our mana won't be used for that now.)

    I would prefer if the RDM mana consumption is toned down a notch or two, but as it stands I don't have any problems that demand immediate attention. Obviously I won't know about Savage, as we all have to wait and see about that.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #29
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.
    (1)

  10. #30
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.
    Its simple. Verraise.
    (2)

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