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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HumanNinjaToo View Post
    Hmmm... I wouldn't know. You are most likely correct. I haven't really looked at the rotation too much for that higher level range. So far, I have seen the Manafont as a BLM tool for restoring MP, however, using UI negates the necessity of it IMO. I wasn't sure if Manafont becomes relevant in higher level BLM rotations or not.
    You use Manafont to add another Fire IV and Despair (single-target Flare at level 74) into your AF phase. On lower levels it still has use to add a couple Fire IVs into your rotation, or another Flare if AoE.
    (3)

  2. #2
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by Mhaeric View Post
    Only in the party list as a style choice. The actual amount of mana we have now is 10,000.
    I think they may have meant that even though the larger MP bar shows 10000, it actually represents 100.00; however, I don't really see the point when they could just as easily say that a spell costs 150 MP as opposed to 1500 MP. Granted, I have not played nearly all the classes, so I don't know if some spells MP cost does actually delve into the 10th and 100th places of 100%.

    Quote Originally Posted by dinnertime View Post
    You use Manafont to add another Fire IV and Despair (single-target Flare at level 74) into your AF phase. On lower levels it still has use to add a couple Fire IVs into your rotation, or another Flare if AoE.
    That makes sense. Sadly, I have not yet unlocked F4...
    (1)

  3. #3
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Red Mage MP issues are a real problem in long fights even if you use Lucid Dreaming on cooldown, specially if we get raids with low or no downtime or if caster gear has too much SpS, but the problem is not the new MP system.
    (2)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Mp usage has always been % of base mp at level. It was just never super clear because of the random amounts of mp people had. The 10k mp you have no is functionally equivalent to the 15k you had before. You could have 100k mp right now, you'd still get the same amount of casts off before running out.
    (7)
    Last edited by Valkyrie_Lenneth; 07-23-2019 at 07:15 AM.

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aladire View Post
    You should know that it is not 10k. It is 100.00%. The last 2 0's are smaller like the cents on a check, if you remember writing any of those.
    I actually hate this "style" choice... partly because the small numbers are actually super super hard for me to read, and partly because it just looks bad to me

    Really wish they'd give the option to either show it as an actual percentage (in which case the two small digits are close to meaningless anyway), or show it as 10,000 with the numbers all the same size...
    (1)

  6. #6
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Weren't abilities always % of MP? So by setting the MP to the same level, the abilities all cost the same MP? I'm not sure I get the difference except a control in numbers.


    Though I definitely kept forgetting about Lucid Dream for a while, and that was painful XD
    (7)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,432
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I used to use Lucid Dreaming on or near CD to drop threat. Now I use it on or near CD to refresh mana. It's not really any difference, aside from having to chain raise. And if you need to raise that much, your party was probably gonna wipe anyway.
    (4)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Comparing absolute values is pointless because it's all about the percentages.

    While it is true that at level 80 the RDM burns through MP very quickly, we have absolutely no problem doing content. In prolonged fights we have to use Lucid on cool-down, which shouldn't be a problem for anybody. I'm yet to find myself out of mana or even low mana at any of the level 80 content as long as the party isn't a mess.

    At most I've raised probably 5-6 times in Titania EX during one practice try and found myself OOM for a couple of seconds idle. But what do you expect? When things go south they go south, RDM mana going down with it. The previous situation where we could just throw out raises everywhere and never had to worry about our mana was overpowered anyways. And we also don't have the burden of Manashift. (Don't get me wrong, I loved being able to transfer mana to the healers. I'm just saying that our mana won't be used for that now.)

    I would prefer if the RDM mana consumption is toned down a notch or two, but as it stands I don't have any problems that demand immediate attention. Obviously I won't know about Savage, as we all have to wait and see about that.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.
    (1)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.
    Its simple. Verraise.
    (2)

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