You use Manafont to add another Fire IV and Despair (single-target Flare at level 74) into your AF phase. On lower levels it still has use to add a couple Fire IVs into your rotation, or another Flare if AoE.Hmmm... I wouldn't know. You are most likely correct. I haven't really looked at the rotation too much for that higher level range. So far, I have seen the Manafont as a BLM tool for restoring MP, however, using UI negates the necessity of it IMO. I wasn't sure if Manafont becomes relevant in higher level BLM rotations or not.

I think they may have meant that even though the larger MP bar shows 10000, it actually represents 100.00; however, I don't really see the point when they could just as easily say that a spell costs 150 MP as opposed to 1500 MP. Granted, I have not played nearly all the classes, so I don't know if some spells MP cost does actually delve into the 10th and 100th places of 100%.
That makes sense. Sadly, I have not yet unlocked F4...![]()
Red Mage MP issues are a real problem in long fights even if you use Lucid Dreaming on cooldown, specially if we get raids with low or no downtime or if caster gear has too much SpS, but the problem is not the new MP system.





Mp usage has always been % of base mp at level. It was just never super clear because of the random amounts of mp people had. The 10k mp you have no is functionally equivalent to the 15k you had before. You could have 100k mp right now, you'd still get the same amount of casts off before running out.
Last edited by Valkyrie_Lenneth; 07-23-2019 at 07:15 AM.




I actually hate this "style" choice... partly because the small numbers are actually super super hard for me to read, and partly because it just looks bad to me
Really wish they'd give the option to either show it as an actual percentage (in which case the two small digits are close to meaningless anyway), or show it as 10,000 with the numbers all the same size...

Weren't abilities always % of MP? So by setting the MP to the same level, the abilities all cost the same MP? I'm not sure I get the difference except a control in numbers.
Though I definitely kept forgetting about Lucid Dream for a while, and that was painful XD




I used to use Lucid Dreaming on or near CD to drop threat. Now I use it on or near CD to refresh mana. It's not really any difference, aside from having to chain raise. And if you need to raise that much, your party was probably gonna wipe anyway.



Comparing absolute values is pointless because it's all about the percentages.
While it is true that at level 80 the RDM burns through MP very quickly, we have absolutely no problem doing content. In prolonged fights we have to use Lucid on cool-down, which shouldn't be a problem for anybody. I'm yet to find myself out of mana or even low mana at any of the level 80 content as long as the party isn't a mess.
At most I've raised probably 5-6 times in Titania EX during one practice try and found myself OOM for a couple of seconds idle. But what do you expect? When things go south they go south, RDM mana going down with it. The previous situation where we could just throw out raises everywhere and never had to worry about our mana was overpowered anyways. And we also don't have the burden of Manashift. (Don't get me wrong, I loved being able to transfer mana to the healers. I'm just saying that our mana won't be used for that now.)
I would prefer if the RDM mana consumption is toned down a notch or two, but as it stands I don't have any problems that demand immediate attention. Obviously I won't know about Savage, as we all have to wait and see about that.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.





Its simple. Verraise.It's annoying having to use lucid dreaming so much, and I don't see why it has to be this way considering our personal DPS still lags behind everyone but ninja and dancer, but it's also not the end of the world. With that said, I really don't see the point in making it like this. We aren't exactly powerhouses so it's not like they needed to do it for balance.
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