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  1. #1
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moonfish View Post
    RDM is a bit of a MP hog now but it’s totally manageable by using lucid. I don’t get the gripe here. It’s one button.
    They took away Diversion, so people now have to look for something else they need to press frequently, to complain about.
    (2)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    They took away Diversion, so people now have to look for something else they need to press frequently, to complain about.
    Implying dps ever bothered with diversion.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    They took away Diversion, so people now have to look for something else they need to press frequently, to complain about.
    Press on cooldown rather than having any reason to delay or synergize with other cooldowns, such that the ability could easily have just been absorbed into passive rates with zero change in gameplay except having saved a button slot and needing to weave one fewer skill per minute.*
    (1)

  4. #4
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Moonfish View Post
    RDM is a bit of a MP hog now but it’s totally manageable by using lucid. I don’t get the gripe here. It’s one button.
    IF the other thread where some guy was crying about one button on gun breaker calling that one key bloat is any clue we're getting ALOT of lazy players.
    (4)

  5. #5
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    It’s effectively the same, spells were always just a percentage of your max MP. Like say I’m a Paladin, I can still get those 5 Holy Spirits.
    (9)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Conando View Post
    It’s effectively the same, spells were always just a percentage of your max MP. Like say I’m a Paladin, I can still get those 5 Holy Spirits.
    It's not the same. RDM spell costs are 20% higher than they were pre-ShB.
    Quote Originally Posted by Rongway View Post
    Code:
    Spell         SB cost    SB cost%    ShB cost    ShB cost%    Change
    Jolt              360      2.500%         300       3.000%      +20%
    Verstone          360      2.500%         300       3.000%      +20%
    Verfire           360      2.500%         300       3.000%      +20%
    Veraero           480      3.333%         400       4.000%      +20%
    Verthunder        480      3.333%         400       4.000%      +20%
    Verholy           600      4.167%         500       5.000%      +20%
    Verflare          600      4.167%         500       5.000%      +20%
    Scorch           ----      -----          500       5.000%      ----
    Vercure           600      4.167%         500       5.000%      +20%
    Scatter           480      3.333%         400       4.000%      +20%
    Verraise         3600     25.000%        2400      24.000%       -4%
    Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rongway View Post
    It's not the same. RDM spell costs are 20% higher than they were pre-ShB.


    Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.
    They probably went up because the cost of verraise went down quite a bit.
    (2)

  8. #8
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    I only know the percentage MP gauge, besides my short time playing like 3 years ago, but I think it's effective at keeping MP as a resource that needs to be managed as a caster. I have not unlocked RDM yet, but as BLM I don't find too many issues with running out of MP. If I do, it's my fault for not keeping up my rotation properly. I think maintaining your resources is paramount to competent gameplay, otherwise HP and MP pools are impotent.
    (0)

  9. #9
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by HumanNinjaToo View Post
    I only know the percentage MP gauge, besides my short time playing like 3 years ago, but I think it's effective at keeping MP as a resource that needs to be managed as a caster. I have not unlocked RDM yet, but as BLM I don't find too many issues with running out of MP. If I do, it's my fault for not keeping up my rotation properly. I think maintaining your resources is paramount to competent gameplay, otherwise HP and MP pools are impotent.
    To be fair: Black Mage whole rotation past level 72 is to reach 0 mana.. They also didn't need MP refresh skill either as far as I know..
    (4)

  10. #10
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by Ardox View Post
    To be fair: Black Mage whole rotation past level 72 is to reach 0 mana.. They also didn't need MP refresh skill either as far as I know..
    Hmmm... I wouldn't know. You are most likely correct. I haven't really looked at the rotation too much for that higher level range. So far, I have seen the Manafont as a BLM tool for restoring MP, however, using UI negates the necessity of it IMO. I wasn't sure if Manafont becomes relevant in higher level BLM rotations or not.
    (0)

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