Press on cooldown rather than having any reason to delay or synergize with other cooldowns, such that the ability could easily have just been absorbed into passive rates with zero change in gameplay except having saved a button slot and needing to weave one fewer skill per minute.*
IF the other thread where some guy was crying about one button on gun breaker calling that one key bloat is any clue we're getting ALOT of lazy players.


It’s effectively the same, spells were always just a percentage of your max MP. Like say I’m a Paladin, I can still get those 5 Holy Spirits.





It's not the same. RDM spell costs are 20% higher than they were pre-ShB.
Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.Code:Spell SB cost SB cost% ShB cost ShB cost% Change Jolt 360 2.500% 300 3.000% +20% Verstone 360 2.500% 300 3.000% +20% Verfire 360 2.500% 300 3.000% +20% Veraero 480 3.333% 400 4.000% +20% Verthunder 480 3.333% 400 4.000% +20% Verholy 600 4.167% 500 5.000% +20% Verflare 600 4.167% 500 5.000% +20% Scorch ---- ----- 500 5.000% ---- Vercure 600 4.167% 500 5.000% +20% Scatter 480 3.333% 400 4.000% +20% Verraise 3600 25.000% 2400 24.000% -4%
Error 3102 Club, Order of the 52nd Hour





They probably went up because the cost of verraise went down quite a bit.It's not the same. RDM spell costs are 20% higher than they were pre-ShB.
Giving everyone a 10k max MP across the board is absolutely not a problem. It makes things much easier to calculate and is more representative of spell costs since the old spell costs were always a percentage of MP anyway. However, RDM definitely spends more MP% per cast than they did before.

I only know the percentage MP gauge, besides my short time playing like 3 years ago, but I think it's effective at keeping MP as a resource that needs to be managed as a caster. I have not unlocked RDM yet, but as BLM I don't find too many issues with running out of MP. If I do, it's my fault for not keeping up my rotation properly. I think maintaining your resources is paramount to competent gameplay, otherwise HP and MP pools are impotent.
To be fair: Black Mage whole rotation past level 72 is to reach 0 mana.. They also didn't need MP refresh skill either as far as I know..I only know the percentage MP gauge, besides my short time playing like 3 years ago, but I think it's effective at keeping MP as a resource that needs to be managed as a caster. I have not unlocked RDM yet, but as BLM I don't find too many issues with running out of MP. If I do, it's my fault for not keeping up my rotation properly. I think maintaining your resources is paramount to competent gameplay, otherwise HP and MP pools are impotent.

Hmmm... I wouldn't know. You are most likely correct. I haven't really looked at the rotation too much for that higher level range. So far, I have seen the Manafont as a BLM tool for restoring MP, however, using UI negates the necessity of it IMO. I wasn't sure if Manafont becomes relevant in higher level BLM rotations or not.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


