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  1. #61
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yeah that sounds pretty stock. "Tanks are doing well overall. We will continue to monitor the situation".

    I am all about extending the defensive durations. Everything being 10 seconds really makes it feel bad to mitigate fluff. Between bosses casting and jink constantly you are lucky to cover 2-3 autos with any mitigation, so theres no point in using it except for tank busters and dungeons still feel weird to me with sich short durations on extended duration pulls. It wont affect the primary purpose for busters but anything to have an impact for more of a fight ill get behind.
    (3)

  2. #62
    Player
    wololo's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Braelyn Browne
    World
    Behemoth
    Main Class
    Monk Lv 80
    I wanted to talk about Onslaught, but didn't want to make a whole new thread.

    I think a nice QoL buff would be, like OP suggested, remove the Beast Gauge cost from Onslaught; and maybe even make it ADD Beast Gauge.

    It's a fun skill to use, and I don't think those changes would break the Warrior and make it OP. It'd just be an extra OGCD that we can use offensively and which would feel good for the Warrior since it gives this feeling of momentum (adding to the Beast Gauge, not just the movement)
    (1)

  3. #63
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    For once there is a WAR post i can actually somewhat agree with.

    I would however change a few things - Either remove the eye bonus from the dash you propose, or make it a small refresh, say by 3 seconds or so. In that case, you end up "wasting" your dash you might otherwise use for uptime if you screw up your eye timing.

    Upheavel i have no real objection to other than perhaps increasing its own cooldown a little, or making it a "GCD with a cooldown" like GNB's dot, perhaps?

    Narcean flash though, i think i do have to disagree too. The idea is that you want to pick Raw intuition for self mitigation, and NF for spread mitigation across two targets and a tiny bit of healing. I dont see a reason to change it. You can already macro NF to target specific party members, having it auto-target a party member removes the option to do so, and so you will find yourself running up to the target you want to put it on, not ideal. Just macro it, trust me.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  4. #64
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Why would you want to increase upheaval cd of all things? And ill pass on making it a skills speed reduction actuon. That will just immediately desynch it from IR so you will have to hold it anyway. Putting it on the gcd also is just a nerf to IR as it now replaces a fell cleave and slows down your gauge by another gvd in all other cases. Nothing to be gained from either of those changes to upheaval. They would just all be nerfs to the only ogcd attack of value we still have.
    (5)

  5. #65
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I just want 1 second more on Inner Release. lol
    (1)

  6. #66
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Renkei View Post
    I just want 1 second more on Inner Release. lol
    haha no more skill speed required!!!
    (0)

  7. #67
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BarretOblivion View Post
    WAR is just soo bad after IR... its downtime really sucks away from the job. Wish they could do something to liven up that down time a bit.
    I wish we could weave oGCD more too. Maybe Mercy Stroke could come back with a shorter CD and lessened/removed/different effects..
    Heck I wouldnt mind getting Fracture back. It was only an issue using it when TP was a thing as it costed more TP than it was worth.
    Maybe get Fracture and Mercy Stroke applies it to all neaby enemies with the same time that is left on the original? XD That would be cool.

    -----------------------------------------------------------------------------

    I agree with others that Nascent Flash needs to work without a target.

    I also think Storm's Eye needs to be applied by Mythril Tempest.

    Id like to see Onslaught have lowered recast, 2/3 charges, no damage, and no gauge cost. I would like to see the same thing on all tanks for all gap closers. I would love to have it for mobility purposes. Black mages and Dragoons love pulling before their timers runs out. Having better mobility would keep me near anything that needs enmity asap.I generally dont lose enmity for more than a second. Its extremely simply to get it back. Its just a qol thing and i believe it would make tanking a little more "fun" and a little faster paced. It would also boost the tanks dps a little bit as we sometimes have to chase bosses/adds because of mechanics and when an enemy jumps to the other side of the room we arent hitting it without 20 BG. 20 bg is almost half of a Fell Cleave. I would like to spam Fell Cleaves and not have to waste gauge. 20 gauge you are holding and not using is also half a Fell Cleave you are not using.

    I fell (cleaved)in love with war and its aggressive playstyle back in 2.x when we had massive hp leech, massive payout for playing extremely aggressively and pulling as much as we could. Bloodbath plus Overpower spam, Berserk and Decimate was an incredible Thrill(of battle). Nascent Flash brings back some of that, but i still feel like 2.0 war was better.

    I can solo things on paladin that I otherwise could not on WAR(pretty much every non-endgame dungeon probably...Id have to try it. I know there are some that have mechanics that would require more than one person and stuff) The lack of Nascent Flash when your party leaves you is awful. 20% mitigation IS NOT equal to Nascent Flash used with a Storm's Eye buffed, Inner Chaos x2 plus Fell Cleave. Its like 50% hp back.. (or more..) Especially in aoes.

    Sorry for the wall.

    **TL;DR**
    Id like to see:
    Nascent Flash, no target requirement.
    Onslaught no Beast Gauge cost, 2 or 3 charges for mobility.
    Storm's Eye applied by Mythril Tempest.
    Increase wars potential when out of Inner Release/Burst window. Maybe with some oGCDs or old skills like Fracture/Mercy Stroke.

    EDIT: please make Nascent Flash usable in Lvl 30+ instances... 76+ is just flat out stupid. Id even say swap it with Thrill of Battle if you have to. JEEEZ. Its so Infuriate(:P)ing. (Ill see myself out now.)
    (0)
    Last edited by xJimmehx; 08-26-2019 at 06:33 PM.

  8. #68
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tex_Mex View Post
    haha no more skill speed required!!!
    It was never "required" as you get what you need from stats on gear and never melded anyway.
    (0)

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