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  1. #1
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80

    Slight buffs to WAR

    Onslaught
    • No more beast gauge cost.
    • Applies 10s of Storm's Eye.
    • 20s cooldown.

    Reasoning: This makes it possible for WAR to use Onslaught while questing (because it's not possible to use Infuriate out of battle anymore), making the class much more fun to play. Also if you engage in fights with Onslaught, even your first combo will be buffed. AoEs will be much better too because after Onslaught you'll use Overpower -> Mythril Tempest to extend Eye.

    Upheaval
    • Reduces Infuriate cooldown by 2s (proportional to cost).

    Reasoning: Makes it crystal clear that Upheaval is a dps gain and should be used always when possible, this isn't really 100% intuitive because IC is the most damaging skill in WAR's kit and so players might think that by prioritizing FCs they'll be increasing overall damage by outputting more ICs.

    Nascent Flash
    • Doesn't need a target to be cast.
    • If cast without a friendly target, targets the nearest friendly target.
    • If no one is in range, the effect is only applied to you.

    Reasoning: Quality of Life and also to make it useful while soloing content.
    (11)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I'd rather keep the lower recast on Onslaught for mobility where it matters. You don't "need" to gap close for solo quests, there's literally no urgency there. And every DPS I've played with has complained after pulling a boss with Onslaught, so I haven't seen any "need" for that either.

    Gauge cost would be fine if it did a little more damage. Hell it's pretty much fine now, nobody would be complaining if they hadn't jacked up the other tanks gap closers. Better idea mentioned in the other thread is to allow Upheaval>Onslaught combo for needed potency gain. That way Onslaught retains it's superior recast and niche gauge managing uses and also has a DPS use outside of IR.

    Upheaval is fine. If you can't wrap your head around pressing an oGCD every 30 sec by the time you unlock Inner Chaos at level 80 - time to uninstall.

    For all the amount of crying over Nascent Flash being locked to party content I'm convinced they should just get rid of Raw Intuition and leave Nascent as our on demand mitigation. I mean, there are just so many solo quests that are impossible to complete without being able to heal yourself.
    (5)

  3. #3
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I'd rather keep the lower recast on Onslaught for mobility where it matters. You don't "need" to gap close for solo quests, there's literally no urgency there. And every DPS I've played with has complained after pulling a boss with Onslaught, so I haven't seen any "need" for that either.

    Gauge cost would be fine if it did a little more damage. Hell it's pretty much fine now, nobody would be complaining if they hadn't jacked up the other tanks gap closers. Better idea mentioned in the other thread is to allow Upheaval>Onslaught combo for needed potency gain. That way Onslaught retains it's superior recast and niche gauge managing uses and also has a DPS use outside of IR.
    Don't you think it's silly that you can only use your gap closer once you've already closed the gap (initiated the fight)? The game isn't all dungeons and raids, so for me while leveling to not use this skill at least once when it should be used a lot, since it's a fun skill, just sounds like something is very wrong. And I think before the changes to Infuriate it was good, you could Infuriate out of combat and use Onslaught to get quickly on mobs, it worked just fine, now it's just silly and makes no sense. I wish Xeno would've explained why he said Onslaught is in a very weird place right now, because at least while leveling I felt this skill to be really stupidly designed. I wanted to use it a lot more, but couldn't.

    But now, as it is, the only use Onslaught has is on Boss fights and when sprint is already on cooldown, even then it's 20 gauge that could be used for an Upheaval or Fell Cleave.

    Quote Originally Posted by whiskeybravo View Post
    Upheaval is fine. If you can't wrap your head around pressing an oGCD every 30 sec by the time you unlock Inner Chaos at level 80 - time to uninstall.
    Man, this community is so much better than WoW, it's like night and day! Not toxic at all.
    (3)
    Last edited by Nyoraii; 07-23-2019 at 05:29 AM.

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nyoraii View Post
    Don't you think it's silly that you can only use your gap closer once you've already closed the gap (initiated the fight)? The game isn't all dungeons and raids, so for me while leveling to not use this skill at least once when it should be used a lot, since it's a fun skill, just sounds like something is very wrong. And I think before the changes to Infuriate it was good, you could Infuriate out of combat and use Onslaught to get quickly on mobs, it worked just fine, now it's just silly and makes no sense. I wish Xeno would've explained why he said Onslaught is in a very weird place right now, because at least while leveling I felt this skill to be really stupidly designed. I wanted to use it a lot more, but couldn't.

    But now, as it is, the only use Infuriate has is on Boss fights andll when sprint is already on cooldown, even then it's 20 gauge that could be used for an Upheaval or Fell Cleave.



    Man, this community is so much better than WoW, it's like night and day! Not toxic at a.
    Because Xeno is sad Warrior didn't get free 400 potency to squeeze in to trick attack. All 3 other tanks have identical gap closers and Warriors still cost gauge and didn't increase in potency relative to our base GCD combo damage increase.

    And, Warrior has not been able to Infuriate outside of combat since 4.0. They changed the way a lot of these abilities work because people would request minute long pre-pull macros to use before battle.
    (1)

  5. #5
    Player
    Juanpierre's Avatar
    Join Date
    Feb 2016
    Posts
    24
    Character
    Juan Pierre
    World
    Exodus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nyoraii View Post
    Man, this community is so much better than WoW, it's like night and day! Not toxic at all.
    Well, there they'd say "uninstall and kill yourself." So we're much nicer here.

    But yeah if the ability is there it's on the player to figure out its usefulness and how often to use it.
    (0)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nyoraii View Post
    Man, this community is so much better than WoW, it's like night and day! Not toxic at all.
    First of all, lol.

    Second of all, the forum community is not the FFXIV community, for better and for worse.

    Third of all, you're not helping.
    (0)

  7. #7
    Player
    Juanpierre's Avatar
    Join Date
    Feb 2016
    Posts
    24
    Character
    Juan Pierre
    World
    Exodus
    Main Class
    Paladin Lv 80
    Re Onslaught: Simply buffing the damage to 200p would be fine. Would be more worth the gauge cost. I appreciate the extra range over the other tanks' gap closers.

    Re Upheaval: It's fine as is imo.

    Re Nascent: I use a macro with <2> as the target. Works well other than the usual macro frustrations. Agree it would be nice if it automatically targeted yourself if not in a party, but not a big deal. I don't do enough solo content that its worth a change from my perspective.
    (2)

  8. #8
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I agree, onslaught should be its own CD, as it is it's not being used as intended.

    Copying from another topic:

    -Bring back the stance switching but make it a single button toggle(this is not the same as the enmity toggle), add another symbol next to the beast gauge indicating which stance you're on.
    -DPS stance, Fell cleave 10% + critical damage bonus buff.
    -Tank stance, Inner Beast 10% + damage mitigation bonus buff.
    -AOE variants do the same.

    -Remove Raw Intuition, make Nascent Flash work on yourself, passing the 10% mitigation(supplement it with Inner Beast) if used on party member but self heal is always active. You want to streamline things but make it this cumbersome to use? Very counter intuitive.

    -Make Storm's Eye a cooldown skill, let us actually manage when to use it instead of "oh look, I only have 10 seconds left, best start working on that combo again..."

    -Make it so that Infuriate does not give us any gauge, make it so that it works like SCH's Recitation.

    -Give us something new and flashy, give us something to end Inner Release with, let us manifest the inner beast and attack with it in unison.

    Bonus, PLEASE change mythril tempest's animation, it's just so silly...
    (0)

  9. #9
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I only just picked WAR back up (70~72) over the weekend, but the thing I miss the most is all the self-heals from our gauge spenders. Inner Release + AOE spam in dungeons used to make me feel invincible, but instead, doing big pulls in the lv71 dungeon over the weekend just got me and the party killed twice.
    (1)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    QoL for me would be
    mythril tempest Giving storms eye + 15 seconds instead of 10
    possibly storms eye just having longer effect not really needed but would be nice
    Nascent flash not needing Target

    more so idea for future instead of QoL
    but would be cool if Nascent flash got a trait that would heal your partner if you Equilibrium or Thrill of war
    (0)

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