Quote Originally Posted by Lodi View Post
Not to mention that Misery consistently deals a lot of damage (you can very easily get 40k+ without crits, which is very satisfying to look at as a healer), while Divination takes twice as long, is still subject to RNG, and gives a weak buff nobody will notice, not even yourself.

AST's buildup is rewarded by the faint feeling that you might have done something, while WHM's is rewarded with a massive nuke.


Choose your fighter.
To make divination more satisfying I would:
-Shorten CD. 100s at worst. With a shorter CD there is also less room for mistakes with the seals. Messing up seal order is much more punishing now.
-Buff its damage boost above Cards and Minor Arcana. Neither should give a stronger buff than Divination. It's your moment to shine and it should feel much more impactfull.
-Expand its range. Nothing feels worse than using it and seeing the Range dpss without their buffs.
-Have the buff cause some sort of visual effect on the party members, have their characters glow with power for the duration. Something non intrusive but noticeable as to let them know the AST is empowering them.