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  1. #61
    Player
    SweetestLily's Avatar
    Join Date
    Jul 2019
    Posts
    303
    Character
    Darling Doll
    World
    Jenova
    Main Class
    Sage Lv 100
    You especially notice this in pf when you browse through parties and see that every healer in every single one is a whm.
    (8)

  2. #62
    Player
    Vibronix's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Val'thir Noctis
    World
    Leviathan
    Main Class
    Warrior Lv 81
    I just want my AST cards back
    (11)

  3. #63
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TonberiScholar View Post
    Getting a raid DPS buff added (even something like Chain Stratagem where it's an oGCD you hit once every two minutes or so) would've solved the "oh noes WHM is weak and no one wants it in raids" problem that existed in Stormblood without requiring any other changes.
    .
    .
    .
    My "preferred playstyle" doesn't exist in this game anymore because of your Jobmates' constant whining.
    This is all true. Ish. This also depends on what changes aim to achieve. Giving WHM utility would have patched that particular complaint (one that still annoys me about the job... I'm glad people are having fun on WHM this expansion, but I'd personally want something more for downtime than Glare Mage).

    If your design goal is to unseat Scholar as the locked-slot superhero healer, now that's a trickier piece of business. There's a lot of design between all three healers you'd need to do there if you want to accomplish that without leaving Scholar a wretched mess. I think they tried to do that, and somehow landed in the grey zone between "wretched mess" and "still pretty crazy".
    (2)

  4. #64
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by TonberiScholar View Post
    A split between late Stormblood/Shadowbringers AST - Remove Royal Road and make all the cards be substat buffs: Crit/Direct Hit/Skillspeed/Spellspeed/Determination and a Tenacity/Piety combo. Adjust as necessary (meaning Crit/Direct Hit would be smaller and Det and the Ten/Piety combo would need to be huge). Remove the healing buffs from the Sects but don't nerf the Potencies on top. Leave Divination at like a 6% buff with a shorter cooldown (but at least a minute). And do...something...for Nocturnal Sect, it's kinda embarrassing.
    It would be better to not remove royal road, royal road was a big part in the thought processes of the card system aside from the buffs themselves. Ewer and Bole should be left alone. Balance could be made DH and Spire Det. There is no point to make a Tenacity buff that would have to be stupidly massive to not be garbage and ONLY works on tanks when Bole was already basically a tank cooldown in and of itself that could work on DPS and healers as well as the tanks. There is also no need to make a piety buff that ONLY works on healers when Ewer already did that job but better since it does not need a huge number to make up for the weakness of the effect and could be applied to casters as well to help them with their MP issues.

    Divination frankly is uninspiring and boring, not to mention its need for the seal system is probably part of the reason the buffs were homogenized to begin with. It is better off gone since Royal Road does everything better then divination and is thought provoking.

    Oh and if you remove the sects healing boost you need to buff the potencies. The reason why the potencies feel too weak currently is because they were balanced around the existence of 15% boosted healing for using a sect. Noct would actually be useful if the 15% healing boost for using the sect was returned, even better if you cut the MP cost increase down a bit so that instead of being 10% of your MP for one shield it was closer to 6 or 7%.
    (7)

  5. #65
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TonberiScholar View Post
    The saddest part about this?

    Nerfing WHM won't fix anything.

    It shouldn't be nerfed, period. If they're going to be so stubborn as to completely lock it out of raid DPS buffs, it needs to have a lead in personal DPS roughly proportional to the "selfish DPS" vs "support DPS" dichotomy elsewhere (modified by whatever proportion of DPS'ing time they're assuming).

    But breaking off all the bits that don't fit into the WHM-lite mold for every other Healer and then buffing WHM sets a bad precedent for healer identity/diversity going forward.

    About the only thing that'd make the outlook gloomier is if they end up nerfing WHM after using "it's underperforming" as an excuse to kill off the other Healer gameplay styles that were previously represented.
    Yes you're right devs shouldn't nerf whm, it should be a strong job, the problem is that to make it relevant the devs destroyed the other 2 jobs in terms of performance (ast being more destroyed than sch) and fun. Honestly everything that I and probably most of Sch/Ast are asking for is to have their jobs as viable as whm and to have the interesting and fun mechanics back which I sadly dont see happening (and I hope I'm wrong)
    (6)
    Last edited by WaxSw; 07-24-2019 at 09:32 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #66
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    People probably will get angry at me for this but after maxing out sch/ast and now lvling whm...What I don't understand is why would they take away aeo stun skill with long cd from ast who has lowest heals yet keep whm constant aeo spammable stun. Out of all the healers with their toolkits, whm as the strongest healer does not need constant aeo stun on top of it. Dungeons itself are already easy as whm and that aeo stun is too op. Whats the point of having strongest heals when you can stun all the mobs while having highest healer dps along with it.
    (2)

  7. #67
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alexa'vdreias
    World
    Tonberry
    Main Class
    Scholar Lv 100
    It's not constant stun because targets start to resist it after the first use. It helps a bit but not for long. Holy is harder to execute. You have to cast it, and it doesn't hit until about a GCD after the cast. Art of War is basically 2 GCDs ahead in time, you can move while using it, and can weave oGCDs.
    (4)

  8. #68
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    I started as a SCH from 60 to 72 a few days ago. I was happy using it. a bit bored using AoW and broil + bio but in healing terms was not bad. I gave a try on WHM yesterday and omg... the healing is way more easy and the dps i can do (on dungeons atm) is obscene. Ill keep on whm on ShB until SE balance the other healers.
    (4)

  9. #69
    Player
    Thorbot's Avatar
    Join Date
    Feb 2016
    Posts
    37
    Character
    L'cielle Lhas
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Arcana View Post
    I started as a SCH from 60 to 72 a few days ago. I was happy using it. a bit bored using AoW and broil + bio but in healing terms was not bad. I gave a try on WHM yesterday and omg... the healing is way more easy and the dps i can do (on dungeons atm) is obscene. Ill keep on whm on ShB until SE balance the other healers.
    It's funny because SCH is just as strong as WHM in dungeons. At level 80 at least, my tank basically never takes damage and I never need to cast anything that isn't broil.
    (6)

  10. #70
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Thorbot View Post
    It's funny because SCH is just as strong as WHM in dungeons. At level 80 at least, my tank basically never takes damage and I never need to cast anything that isn't broil.
    On...damage?

    Nope: https://www.fflogs.com/zone/statisti...gregate=amount

    On...speed?

    Nope: https://www.fflogs.com/zone/statistics/27#class=Healers

    On...healing?

    Perhaps: https://www.fflogs.com/zone/statisti...gregate=amount

    Of course, note that right there AST is technically stronger, too, and nobody's dumb enough to call them in a good place., particularly given that healing numbers naturally decrease as gear and fight knowledge go up.
    (3)

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