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  1. #21
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    GNB has essentially a fixed 30 second rotation that loops with no real resource management (slight variations at 60s and 90s, but they're pretty straightforward). The Continuation combo is incredibly forgiving with the new changes to the combo system, such that you can break off your present combo wherever you like, start Continuation, and reenter where you left off. It's also incredibly forgiving in terms of uptime, because even if something forces you off the boss when it's active, you're not on a strict timer to get everything in unlike Blood Weapon, Delirium, Requiescat, or Inner Release.

    That being said, it is fairly engaging because the burst windows are so close together. It's fun, but probably one of the easier jobs that I've played.
    (3)

  2. #22
    Player
    Vinsmoke66's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Last Fantasy
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    Ok now i believe we need to define the word hard, what's harder? GNB is more complex and more harder to play that DRK but that's don't make my argument to GNB is the super hard god level skill level needed, that's are 2 different things.

    TBN is not a hard skill or a complex one, it's just a skill that can only being used against TB or a big crow of adds bcs his design limit the effective uses, there is no choice at all, or you use it on those places or you eat the dps lose that's all.



    Complexity is equal to more stuff to keep in mind so it's more harder to keep, but again that's depend of what you are comparing GNB, I'm comparing the job with DRK witch is currently with WAR the most easy jobs in the game by far not against BLM or MCH
    I'm comparing GnB to all other tanks and it's easier and less punishing in my opinion. No mercy is free . Heart of stone is free , Aurora is free , nothing cost mp. You do so much dmg by just pressing the same linear combo. It's not more complex than drk I'm sorry. Warrior has to keep storms eye up to even be comparable to the other tanks which is super annoying ,paladin is straight forward but all the defensive cds and even requiscat make it a bit more complex .. Idk man the more I play them and look at all the stuff , the more I see GnB as the "noob friendly tank" it's fun ,fast, easy, nothing punishing , looks cool , and has a dps "like" rotation .
    (1)

  3. #23
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    I mean let's be real here guys, as far as offensive rotation goes, none of the tanks are exactly requiring people with Galaxy brains to pilot them.

    Going in order of shortest to longest GCD rotation:
    Drk- 3 GCD rotation with occasional 4th while using oGCD MP spenders until around 3k MP use skills on CD. Otherwise spam all the oGCDs on CD.
    War- 3 GCD rotation with occasional 4th & 5th GCD while making sure to use your oGCD gauge getter at least once b4 but not during your 5th GCD spam.
    Gnb- 3 GCD rotation with occasional 4th & 5th GCD plus every 30 sec use a secondary 3 GCD rotation where you will also spam all the oGCDs on CD.
    Pld- 3 GCD rotation with occasional 4th, leading into your 5th GCD spam 3 times followed by your 6th GCD spam 5 times. Has the longest and most GCDs but each leads into the next with little variation or question of optimization.

    The real challenge of tanking is in doing your CD rotation, and adjusting to what mistakes you or other members of your party make on the fly.
    (0)

  4. #24
    Player
    Cosaint's Avatar
    Join Date
    Jul 2017
    Posts
    38
    Character
    Olefin Raydric
    World
    Coeurl
    Main Class
    Dark Knight Lv 80
    This forum is an echo chamber of DRK hate, you see lots of topics but every single one of them you have the same faces repeating the same complaints.
    I share the same vision as you, DRK is the best it has ever been, if anything all it needs is a little tweak on Blood Weapon to be in line with all other 10s window buffs.
    Also, to whoever says GNB is a complex job, they just haven't played it enough to understand it. GNB currently has a very static rotation, you have the illusion of choice about ammo, but all you do is save 1 for GF and spam Burst Strike/Fated Circle with the rest. You repeat the same rotation every 30 seconds with every other being a higher burst from Bow Shock and Sonic Break.
    (3)

  5. #25
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Anyone that says DRK isn't a complex rotation is either not playing the job or hasn't maxed the job and played end game content period. Take there opinions with a grain of salt, they are intitled to then but most who talk like that have no real backing behind it at all. Speaking from experience I have cleared both titiania ex and inoccence mutltiple times and I agree with you I love the new playstyle and the people I play with who raid as well really appreciate the changes alot as well. When looking in lvl 80 dungeon play DRK is the tankiest job period even beating PLD with TBN and that not a joke big pulls are a breeze with DRK. You have both mp and blood management which is fun and complex in terms of getting in the right opener for Max DPS. When looking at FFlogs early on you see DRK came last in DPS on the extremes. Looking now you starting to see DRK coming second at the max percentile and third 95th percentile. I believe that because many people playing DRK have started to find that niche opener to maximize the job which is easy to fuck up and people take for granted thinking again that it's "not that complex". I will argue this I have maxed my DRK and working on WAR and PLD now so I won't speak on GNB. WAR to me is simple plays like DRK but for me personally less to manage then DRK but also a timing job like the DRK. One mess up and you will lose on DPS Everytime. PLD So far is alot more forgiving then DRK and WAR in regard to if you mess up a rotation you can still rebound since you have nothing to manage just press you rotation maintain your dots with great utility.

    Overall like all the tanks I have played each to me being there own complexity. I will level GNB but like I said before you can tell in comments who has really played the job and who hasn't and if someone tells you DRK is a 123 job nothing more 9.5/10 they don't know what they are talking about. If you love the job love it man you don't need validation from anyone
    (3)

  6. #26
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LegolasT View Post
    snip
    Actually, people who complaint about the recent iteration of DRK are players who had played/main them since 3.0 HW back in 2015. The DRK back then was the best iteration IMO i have ever played of the job. Now fast forward to 2019 this players have now seen DRK changed for 3 times. I don't know when your experience of DRK started but from what i can see on the current issue is that players who started from stormblood will find shadowbringers DRK more fun but players who started from heavensward will find shadowbringers DRK boring.
    (3)

  7. #27
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TouchandFeel View Post
    You mean like what happens if you don't keep Blood Weapon, Delirium, Inner Release, Infuriate and Requiscat synced up with raid buff windows since all of those are on rigid recasts that are longer than 30s, making them actually more punishing if you mess up their timing?

    Additionally, Gnashing Fang isn't really time limited to the extent that the other tank's burst abilities are. The procs to move from one step to the other in Gnashing Fang are very generous as is the case with all combos, meaning if you screw up doing things fast enough or double-weave oGCDs too slowly you may have one ability fall outside a raid buff window. With other burst abilities if you mess that up, you could easily completely lose out on being able to use one of your attacks since the time-frame to fit in the 5th GCD is a fraction of a second.

    So no, it is not more complex nor is it more punishing.
    meaby i explain my self bad, if the boss jump like how innocence tend to do in combat and you was unable to land gnashing fang combo you will instantly lose the entire combo if you don't wanna lose the sync of no mercy with trick attack, thats the point i try to make, keeping no mercy sync with trick attacks depends of how you use gnashing fang bcs you won't use no mercy without gnashing fang, thats means if the fight decide to screw you you have to choose to delay to gnashing fang or literaly unsync all the rest no mercy with trick attack.

    DRK only have to worry about sync delirium since blood weapon is kinda meh in terms of burst, the resource generation is to low and have little impact on TA, the burst on TA is more the amount of edges you save during you interminable downtime and fit carve and spit and abyssal drain and Delirium TA yes TA no with is kinda brainless sorry, no mercy is not craizy complex either but you have to constant be careful using the unbuffed gnashing fang to keep the uptime of no mercy on TA properly sync or you are going to create several no mercy rotations on the moment.

    all being said all this thing about sync everything to TA is getting pretty annoying at this point, idk why TA still exist to be honest.
    (2)
    Last edited by shao32; 07-23-2019 at 04:46 AM.

  8. #28
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LegolasT View Post
    snip
    I would say that claiming people who don't find the Drk or any of the jobs complex don't know what they are talking about is a bit of an over exaggeration. How complex a job is or isn't is subjective to a degree. I would think IMHO that anyone whom has played the job since it's release will not find it complex. I feel this way because IMHO the HW variant of keeping up darkside was much more difficult and as much, if not more, punishing for messing it up. If you could handle Drk then, ShB Drk shouldn't pose a problem.

    Now this is not to say that they won't enjoy the job. Take myself for example. When I first started playing it in ShB, I was miserable because I was having a hard time killing my muscle memory and being constantly OOM from treating EoS like DA, but after the first day of playing it and I overcame the muscle memory I quickly started warming up to the changes. I now find myself quite comfortable with them.

    That said the only complex part I find in Drk that I don't have with the other tanks is experimenting with where I can fit in TBN outside of busters and still make it pop. The offensive rotation has an ebb and flow from the trying to keep yourself at 3k with spenders but otherwise I don't see it as overly complex.
    (2)

  9. #29
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    [QUOTE=Dalmacus;5092938]Actually, people who complaint about the recent iteration of DRK are players who had played/main them since 3.0 HW back in 2015. The DRK back then was the best iteration IMO i have ever played of the job. Now fast forward to 2019 this players have now seen DRK changed for 3 times. I don't know when your experience of DRK started but from what i can see on the current issue is that players who started from stormblood will find shadowbringers DRK more fun but players who started from heavensward will find shadowbringers DRKboring.[ /QUOTE]

    This is my favorite generalization. I loved it in HW, disliked it in stormblood, and like/dislike it in shadowbringers.
    (2)

  10. #30
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dalmacus View Post
    Actually, people who complaint about the recent iteration of DRK are players who had played/main them since 3.0 HW back in 2015. The DRK back then was the best iteration IMO i have ever played of the job. Now fast forward to 2019 this players have now seen DRK changed for 3 times. I don't know when your experience of DRK started but from what i can see on the current issue is that players who started from stormblood will find shadowbringers DRK more fun but players who started from heavensward will find shadowbringers DRK boring.
    I started with DRK back in HW. The current iteration is more fun than SB could have ever hoped to be. SB made me quit DRK because of the DA spam and just how boring and unfun it made us. The current changes have brought DRK back into fun territory. It'll never be as complex or deliciously fun as it was in HW (I miss those days...), but it's a good enough change to bring me back to the darkness.

    Quote Originally Posted by jetfire117 View Post
    This is my favorite generalization. I loved it in HW, disliked it in stormblood, and like/dislike it in shadowbringers.
    That makes two of us on HW/SB feelings.
    (1)

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