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  1. #1
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90

    Love the DRK, thoughts on other tanks.

    I know the trend is to complain but I love the new DRK.

    Sure i could post little things i would change but the point is he feels way better than he ever has. He finally has a god damn flow, like every class should. He is still the most complicated tank to play and I love that, im always doing something.

    War is also awesome just like last expansion, high DMG, sustainability and huge satisfaction factor.

    PLD is a brick wall as usual, not my cup of tea but fills the role of the pure tank greatly.

    Gunbreaker looks cool and has great dmg but honestly his rotation is braindead simple, a great starter tank imo but eventually boring, same as the red mage.
    (7)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    What do you mean DRK have now a flow? The job has a flow before and a good one, just bcs you don't like it doesn't make it haven't it.

    And it's nice if you want to believe you play the most complicate tank but current DRK can't stand at the size of the boots of PLD and GNB in terms of complexity, not even his older versions that make current DRK looks like a Job for 3 years old kids, no offense.
    (10)

  3. #3
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by shao32 View Post
    What do you mean DRK have now a flow? The job has a flow before and a good one, just bcs you don't like it doesn't make it haven't it.

    And it's nice if you want to believe you play the most complicate tank but current DRK can't stand at the size of the boots of PLD and GNB in terms of complexity, not even his older versions that make current DRK looks like a Job for 3 years old kids, no offense.
    Care to elaborate the complexity of the GNB?. How exactly is his gameplay more complex than DRK?.
    (1)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Am I the only one who actually misses Dark Arts o_O?
    Especially on a visual standpoint DRK's 1 2 3 combo is just zzzZZzzzZ without it.
    (5)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Kolsykol View Post
    Am I the only one who actually misses Dark Arts o_O?
    Especially on a visual standpoint DRK's 1 2 3 combo is just zzzZZzzzZ without it.
    I don't miss the ability itself but I do somewhat miss the animation. I would really love seeing the animation make a comeback, perhaps being the activation animation for Delirium or for when the Walking Dead state gets activated after using Living Dead.
    (1)

  6. #6
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by TouchandFeel View Post
    I don't miss the ability itself but I do somewhat miss the animation. I would really love seeing the animation make a comeback, perhaps being the activation animation for Delirium or for when the Walking Dead state gets activated after using Living Dead.
    I miss the animation as well, I expected dark arts to become a simple damage buff or similar with a long cooldown.
    (0)

  7. #7
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kolsykol View Post
    Am I the only one who actually misses Dark Arts o_O?
    I'll miss the animation. It really sold the concept of magically amping yourself up with a surge of power. It was the tedium of having to do it over and over and over and over and over and over and over again that drained the fun out of it.

    I wouldn't have minding keeping the actual Dark Arts skill and just making it less repetitive. Even something simple like, "+x% increased damage for y seconds" would have been cool. Maybe replace the animations of your 1-2-3 combo during it's duration with some of the many unused animations DRK has racked up in a short amount of time.
    (2)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by armandojc3 View Post
    Care to elaborate the complexity of the GNB?. How exactly is his gameplay more complex than DRK?.
    Of course, first to DRK is solely based on 123 combo with his oGCD on recast and always keep 3k of mp for TBN, his buffs blood weapon and delirium are based on fit 5 GCD between 10s, in case of delirium being bloodspiller only and that's it, his skills have zero sinergy so there is no order or any requirement you have to keep in mind when you play the job compared to the past versions.

    GNB on the other hand have his burst combo gnasing fang every 30s and his no mercy buff window every 60 where you have to fit 2 dots, a complete gnashing fang combo and the most amount of burst strikes posible. GNB need his gnashing fang combo perfectly sync to work properly or you have to delay the entire combo 30s to alineate everything again depending of how much you mess up. his burst window require being used on different GCD of his main combo to gain the most amount of burst strike during no mercy depending of bloodfest recast, in other words GNB have many stuff to keep in mind to keep his DPS properly Vs DRK keep everything on recast saves 3k of MP and that's it.

    Note I'm not complaint about GNB gameplay at all, I find it fun and rewarding.
    (3)
    Last edited by shao32; 07-23-2019 at 12:39 AM.

  9. #9
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    Quote Originally Posted by shao32 View Post
    Of course, first to DRK is solely based on 123 combo with his oGCD on recast and always keep 3k of mp for TBN, his buffs blood weapon and delirium are based on fit 5 GCD between 10s, in case of delirium being bloodspiller only and that's it, his skills have zero sinergy so there is no order or any requirement you have to keep in mind when you play the job compared to the past versions.

    GNB on the other hand have his burst combo gnasing fang every 30s and his no mercy buff window every 60 where you have to fit 2 dots, a complete gnashing fang combo and the most amount of burst strikes posible. GNB need his gnashing fang combo perfectly sync to work properly or you have to delay the entire combo 30s to alineate everything again depending of how much you mess up. his burst window require being used on different GCD of his main combo to gain the most amount of burst strike during no mercy depending of bloodfest recast, in other words GNB have many stuff to keep in mind to keep his DPS properly Vs DRK keep everything on recast saves 3k of MP and that's it.

    Note I'm not complaint about GNB gameplay at all, I find it fun and rewarding.
    What you described about GNB is not complex whatsoever, its a simple rotation, specially compared with any of the other 3 tanks.
    The complexity about tanks is about active mitigation, you"HAVE" to wisely mitigate dmg to stay alive and not overtax the healers (its not just pop stuff on tank busters).
    Other than that, the only complex skill among the tanks is called TBN, and only because its a possible loss of 500 potency if misused.
    (4)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ExLegen View Post
    What you described about GNB is not complex whatsoever, its a simple rotation, specially compared with any of the other 3 tanks.
    The complexity about tanks is about active mitigation, you"HAVE" to wisely mitigate dmg to stay alive and not overtax the healers (its not just pop stuff on tank busters).
    Other than that, the only complex skill among the tanks is called TBN, and only because its a possible loss of 500 potency if misused.
    TBN is not complex, it's limited by design and the excessive punishment.

    Rotation is more complex to execute and keep depending of the design of the rotation himself, keep the integrity of the rotation is more harder depending of the job, in the case of GNB and PLD they rotations are more rigid so are harder to adjust to mechanics and correct mistakes Vs DRK that they can fit abyssal drain, salted earth, carve and spit, edge, blood weapon window and delirium window where they want and when they want since there is nothing that hold the power of such skills since all of them are independent now, so his execution is fairly much more easy in result. DRK have his resource management severely simplified and reduced so the job don't have anything that can be take as difficult to use, TBN status right now just limit the skill to TB and only TB that's all.
    (2)

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