Quote Originally Posted by whiskeybravo View Post
Qarn is actually a decent example. Not only with those block enemies but also gathering up the masks to unlock additional rooms/boss room. 1000 maws has that a little bit too since you have to gather up the orbs to unlock mini bosses. It'd be nice to have more dungeons include that exploring aspect, have multiple paths with stuff hidden around to unlock other paths instead of just linear boss to boss to boss. Almost every dungeon in FF games has some puzzle involved.
A constant counterargument is that a puzzle dungeon looses its charm fast especially with how roulettes work. They can work if it isn’t required like have it drop treasure instead of making it a requirement to proceed. It can work but they never attempted with bosses and music taking in the spotlight. Even raids have been reduced to just be boss how soon will this happen to dungeons?