Quote Originally Posted by Rongway View Post
Qarn is a great example of why we don't have more interesting dungeons.

Once people figured out it's faster to skip the two groups guarding tablets and just deal with the one group of extra ghosts at the end, a lot of people stopped taking the time to pick up tablets.
Even as early as Sastasha.
All those rooms full of pirates doing stuff and the bonus treasure you get for beating them and no one does them because its quicker to ignore them and the reward for doing them isn't really worth it.
The room where the enemy are fighting each other is pretty fun though. >w>