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  1. #1
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    342
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    People seem to forget that 500 is a high potency in any job. You're being spoiled by your 1000+ potency skills, 500 free potency is great. It's 500 free potency, who would complain about that?
    (3)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I think Shoha the skill is fine, it basically doubles the amount of potency you can come back with after a down phase. Is it a little lack luster for a level 80 skill? Maybe, but 500 potency is hardly a “wet noodle”, but the devs also made a point of saying that they didn’t want anything that was a significant game changer at 80 this expansion.

    It’s certainly not as aggressively terrible as say, Tornado Kick or any other number of overly niche skills are on Monk.
    (0)

  3. #3
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    I think Shoha the skill is fine, it basically doubles the amount of potency you can come back with after a down phase. Is it a little lack luster for a level 80 skill? Maybe, but 500 potency is hardly a “wet noodle”, but the devs also made a point of saying that they didn’t want anything that was a significant game changer at 80 this expansion.

    It’s certainly not as aggressively terrible as say, Tornado Kick or any other number of overly niche skills are on Monk.
    How does it double the potency? I haven't had a fight other than Titania that I could actually use Shoha at any meaningful potency. In most other fights you can at best get 1-2 stacks before you have to move for mechanics, which means a 100-200 potency shoha, essentially worthless.
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xyr View Post
    How does it double the potency? I haven't had a fight other than Titania that I could actually use Shoha at any meaningful potency. In most other fights you can at best get 1-2 stacks before you have to move for mechanics, which means a 100-200 potency shoha, essentially worthless.
    50 Sen= 2 Shintens for a full Meditation=640 potency. A 5 Stack Shoha is 500 potency on top of that. It's not exactly double, but it's still a sizeable boost on top of what you'd get from Meditate on its own.
    (0)

  5. #5
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    50 Sen= 2 Shintens for a full Meditation=640 potency. A 5 Stack Shoha is 500 potency on top of that. It's not exactly double, but it's still a sizeable boost on top of what you'd get from Meditate on its own.
    You meant 50 Kenki? Again, not many fights can get a full 5 stack shoha, the only one so far is Titania. It takes 15 seconds to get that 50 Kenki, and you can't move or even turn your character during that 15s.
    (0)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xyr View Post
    You meant 50 Kenki? Again, not many fights can get a full 5 stack shoha, the only one so far is Titania. It takes 15 seconds to get that 50 Kenki, and you can't move or even turn your character during that 15s.
    You can't move? You mean like how monks also can't move or turn your character while using Anatman to maintain greased lightning during that same type of phase? Yet samurai gets an extra attack and job resource while monks get to just not drop greased lightning....

    I get that a lot of samurais are disappointed with this skill, but the complaints are seriously overblown when you look at the myriad other issues in this game and the bigger picture of how jobs play. You're being rewarded with an extra attack on top of the Kenki you're already generating for doing what you should have been doing all along during jump phases. If this is a complaint now, it just shows how few samurais were playing their job correctly when it comes to handling jump phases in boss fights. Meditate has been there as a skill since the job was introduced.
    (1)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I just don't find the skill that worth it. I use it, of course, because a free hit after phase transition is a free hit. Still, over the course of a fight like Titania Ex, you'll use it twice for a 50-80 dps gain for the whole fight. It's really just a tiny drop in the bucket that won't make much difference if you use it or not. I think that's my biggest issue. That and you can never see the full animation because you'll use it as soon as you can and cancel the animation with your next GCD anyway.

    It's not completely useless. It's just kinda there and doesn't really add anything to the Samurai toolkit and you wouldn't really notice if it was gone. Seigan is the same way.
    (0)

  8. #8
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    342
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ryaz View Post
    I just don't find the skill that worth it. I use it, of course, because a free hit after phase transition is a free hit. Still, over the course of a fight like Titania Ex, you'll use it twice for a 50-80 dps gain for the whole fight. It's really just a tiny drop in the bucket that won't make much difference if you use it or not. I think that's my biggest issue. That and you can never see the full animation because you'll use it as soon as you can and cancel the animation with your next GCD anyway.

    It's not completely useless. It's just kinda there and doesn't really add anything to the Samurai toolkit and you wouldn't really notice if it was gone. Seigan is the same way.
    Should you not hit a gcd first then Shoha to stop your gcd standing idle for half a second? Not the biggest deal but every little helps right?
    (0)

  9. #9
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Carstien View Post
    Should you not hit a gcd first then Shoha to stop your gcd standing idle for half a second? Not the biggest deal but every little helps right?
    Yeah, I usually at least Hakaze first and Jinpu if the buff fell off during phase transition. Still, don't ever really get to see the full animation once you get enough skill speed, especially if Shifu buff is up as well.
    (0)

  10. #10
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    The simplest fix to me seems to be to just remove the requirement that meditation be channeled. Just have it become a buff that slowly gives us kenki and can end with the 500 potency nuke. It might not be that interesting or involved with our class mechanics, but at the least it won't be useless.
    (1)

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