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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    For the love of war leave onslaught alone.

    Dont just remove gauge. A 10 second recast spam ability makes no sense.

    Dont make it a clone of the other tanks 2 charge system. Theres already problems with those as it is.

    Combo systems and procs? What is wrong with a gap closer being a gap closer? Making it a dos gain skill just plops it right into the same issues plunge (and now all yhe other clones) have always had.

    Onslaught is the only gap closer that is actually well designed. It does its job of closing gaps better than the alternatives. It has niche, nuanced uses in gauge management. It increases damage when used to close gaps without being locked into an inflexible dps rotation. It enhances wars job defining burst phase. Its one of the few places tanks havent been fully homogenized.

    Leave it alone ffs.
    (8)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Id like the cost removed. It just uneccessarily complicates things being tied to beast guage.
    (0)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Izsha View Post
    Dont make it a clone of the other tanks 2 charge system. Theres already problems with those as it is.
    What problems do the others have? You use them if you're about to cap two charges and blow both for a burst phase. With Onslaught, it's straight up inferior. You only touch it during IR or if you're certain you'll lose a GCD otherwise.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Izsha View Post
    Onslaught is the only gap closer that is actually well designed. It does its job of closing gaps better than the alternatives. It has niche, nuanced uses in gauge management. It increases damage when used to close gaps without being locked into an inflexible dps rotation. It enhances wars job defining burst phase. Its one of the few places tanks havent been fully homogenized.
    I can see where you're coming from, and I do agree that it being tied to the BG forces you to only use it as a gap closer (outside of IR). I think the problem, however, is that it adds absolutely nothing to the BG itself. How is the BG otherwise defined? Damage abilities. This ability leads to damage, but it would lead to damage if it was off the BG too. My suggestion of "take it off the BG" might've been too black and white as it just puts it in the same clunky spot as the other tank gap closers. However, this is easily remedied by just removing the damage aspect of these abilities. People won't spam them for damage if they don't do damage. I don't even know why a movement utility skill needs to do damage to begin with - you don't see En Avant, Shukuchi, etc. doing damage.
    (0)

  5. 07-22-2019 11:14 PM
    Reason
    delete

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    For the love of war leave onslaught alone.

    Dont just remove gauge. A 10 second recast spam ability makes no sense.

    Dont make it a clone of the other tanks 2 charge system. Theres already problems with those as it is.

    Combo systems and procs? What is wrong with a gap closer being a gap closer? Making it a dos gain skill just plops it right into the same issues plunge (and now all yhe other clones) have always had.

    Onslaught is the only gap closer that is actually well designed. It does its job of closing gaps better than the alternatives. It has niche, nuanced uses in gauge management. It increases damage when used to close gaps without being locked into an inflexible dps rotation. It enhances wars job defining burst phase. Its one of the few places tanks havent been fully homogenized.

    Leave it alone ffs.
    That being said, I could get behind it being a combo off Upheaval. If the combo duration remains longer than Onslaught recast then you could hold it after Upheaval in the event it's needed for movement and not lose anything.

    (To clarify I just mean bonus potency off Upheaval combo, not being locked behind a combo)

    I don't really have a problem with either, but if Eye was increased to 40 seconds that's at least 2 more Path combos for gauge building, add combo'd Onslaught (at, I'm guessing, around 250 potency) every 30 seconds and WAR is bound to be in a little better shape.

    At the very least it'd be better than re-learning Convalescence at lv78.
    (0)
    Last edited by whiskeybravo; 07-23-2019 at 01:16 AM.