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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    Warrior QoL wish list I'd like to see in 5.1 ~ 5.5

    I feel like the community has been pooping all over Warrior as of late but I for one, still love the job. While PLDs are raking up the highest numbers in parse and they bring the most raid utility, it's still hard for me to play my PLD over WAR because, for me, Warrior is more enjoyable to play. I leveled PLD and War evenly, but when I'm playing WAR the job just flows better for me. However, because I play both, I do see some shortcomings when playing Warrior. Below are my suggestion for SE to make in 5.1 that would make WAR even more enjoyable to play.


    Change Overpower animation to a circular AoE vs the Cone No explanation necessary. It's long overdue.

    Remove the cost of onslaught and increase the potency to 200: Outside Inner release, onslaught is a DPS loss, especially when you factor the buff of Upheaval, no stance dancing to do Fell Cleaves, and the addition of Nascent Chaos. It feels like SE forgot to buff it since Warrior already had a gap closer in Storm's blood.

    Make Nascent Flash and Raw Intuition CDs separate

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.

    Keep the Storm's Eye Combo but switch the damage up effect with the "Fracture" effect OG Warrior's will remember this skill. It was a DOT; I would like it if it made a comeback via Storm's Eye. 50 Potency 30-sec duration maybe?

    Give Choatic Cyclone an Aoe Dot Effect 40 potency, 24 Sec Duration.

    I don't think Warrior needs more Party utility because if they gave them more then they would be stepping in on Paladin territory; this would equate to the endless cycle of buffing other jobs to make them equal.


    The recommended changes would more solidify Warrior as the AoE Tank. Homogenizing blows ( go ask healers). If it were up to me, with 4 tanks in the game, to balance them, each tank would have a certain niche.

    PLD Best Mitigation Tank
    WAR Best AoE Tank
    DRK Best Single Target Tank
    GB - Best Support Tank

    Each tank should be good at the fundamentals but certain classes should excel in certain areas: Right now PLD has Best DPS/ Best Support/ Best Mitigation. 6sec Damage reduction every 30secs or so via Shelltron. Semi Spammable 1200 Potency Heal you can use on others (1800 potency if you use Req) . I'm an immortal button. 2 Raid Wide mitigation + 1 Single party member mitigation.
    (0)
    Last edited by OmegaSinX; 07-23-2019 at 09:09 AM.
    Tanks be Like....


  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You said 'QoL' when what you meant was 'Damage buff'.
    (8)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kabooa View Post
    You said 'QoL' when what you meant was 'Damage buff'.
    A bit of both. Overpower / Storm Eye effect / Nascent Flash+ Raw Intuition are QoL. Onslaught would bring WARs Gap Closer in line with the other tanks without a cost. New Eye and Chaotic Cyclone would be buffs.
    (0)
    Tanks be Like....


  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Decoupling Nascent Flash and Raw Intuition recasts isn't a quality of life change, it's a massive defensive buff.
    (6)

  5. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Argyle_Darkheart View Post
    Decoupling Nascent Flash and Raw Intuition recasts isn't a quality of life change, it's a massive defensive buff.
    Is it really? Old Inner Beast was both the heal + Damage reduction +Damage every 20~30 secs; and IB was spamable during Inner Release in 4.0 soo...

    You can't spam these now. With this change, it would be the equivalent of bringing back IB damage reduction but as a oGCD and without the damage; and it would bring back Steel Cyclone-ish Healing but now we would have the option to heal with other attacks (it would still be most effective with Steel/Choatic Cyclone).
    (1)
    Last edited by OmegaSinX; 07-23-2019 at 11:06 AM.
    Tanks be Like....


  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OmegaSinX View Post
    Is it really?
    Yes, absolutely.

    No offense, but I can't be bothered to counter your post in detail. Suffice it to say that 4.X Defiance WAR was a defensive powerhouse and you want to replicate that without any of the relevant opportunity cost.
    (2)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OmegaSinX View Post
    Is it really? Old Inner Beast was both the heal + Damage reduction +Damage every 20~30 secs; and IB was spamable during Inner Release in 4.0 soo...
    Yes, Inner Beast was. One skill, on one target, locked behind Defiance, at a gauge cost, that no WAR wanted to waste Inner Release on to maintain their DPS.
    If you separate Raw Intuition and Nascent Flash, you'll be able to gain massive chunks of HP from Fell Cleave and Inner Chaos or even more with your AoE combos, or even Decimate and Chaotic Cyclone, without losing any DPS, while mitigating damage by 20% "free".
    Quote Originally Posted by BarretOblivion View Post
    That being said.. WAR is the beserker tank. It should be the risky tank that brings the pain right? So why is it the weakest tank of all? (Yeah even DRK does more damage right now that WAR).
    From my PoV, it's not an issue if WAR has the weakest average DPS of all of the tanks...providing he can do massive spikes of damage. This way, having a WAR would be a strategic choice if you intend to skip specific phases, or burn an add extremely fast.
    (0)
    Last edited by Reynhart; 07-23-2019 at 06:20 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #8
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    These are all completely over the top.

    Everyone keeps forgetting that the primary purpose of nascent is to help SOMEONE ELSE. You know, the damage mitigation? its intervention, or casting tbn/heart of stone on your buddy while raw is the equivalent of shelltron/tbn/hos on yourself. Just having both is the same as every time you cast tbn on yourself you can cast another for free on a party member. Thatsa MASSIVE buff.

    No. No. No. Tanks are finally in the same ball oark defensively. We dont need mega blood bath every 25 seconds because reasons while also giving heals and mitigation to a partner while also having raw 24/7. The fact nascent does anything for the caster is already surprising compared to the other tanks equivalents.

    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.

    So you want to just steal dark knights dark side. Apy with ogcd. Get damage buff. Amidst the cries of homogenization. Nope. 3gcds in a single target fight for ramp has always been fine. You cant blow your load before trick and other jobs synching up anyway. If your worried about dungeons id reccomend using your kit to maintain eye and stop letting it fall off between pulls. You can fix eye maintenace by playing properly.

    Goring blade 2.0. It would literally do nothing for war. We already maintain damage every 30 seconds with eye. Your just swapping all damage buff for a dot (and then cloning darkside for war). Your change changes literally nothing about how war plays. Eye every 30 sec. This is completely unnecessary. If you want war to do more damage there are far less convoluted wats to do it. Like increasing potencies instead of all this surface level ability swaps thay dont change gameplay in the slightest.

    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.

    Thread after thread of onslaught and nascent 'changes' to some of the most reasonably balanced skill currently on tanks. Eye suddenly is a problem for the 1st time in 5 years. Can we stop making up problems that arent even there? If everyone is SOO unhappy with wars damage, you dont need to come up with subtle ways to fix it. You can just increase potencies instead of ruining perfectly good skills as DPS spam actions.
    (10)
    Last edited by Izsha; 07-23-2019 at 11:29 AM.

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Izsha View Post
    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.
    No its not, its dps loss when used outside IR, and its lame to have 10 sec oGCD which used is hurting warrior dps. You shouldnt have to make a decision like "should i lose a dps to dash few meters into the enemy", since you are a TANK enemies are already close to you and dashing across dungeon leaving your team away from you is going to hurt your team, there is no point to have this "cost" remain on dash skill that is supposed to be spammable.
    Warrior doesnt have a lot of offensive stuff to play with, leaving it that way is super lame, you basically have GCD skills and ONE literal offensive oGCD to "weave" in. Warrior is least played tank for some reason, should i say anything more? Warior is not "fine", its boring SB literation we had already for 2 years period, that went into ShB with little to no changes to his gameplay.

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.
    This i want on War.
    A dot to manage and offensive oGCD that will give us storms eye buff would be cool to use. This oGCD should cost gauge (like 20) be an AOE ability with 30 sec cooldown, applying 30 sec storms eye. I wish we have at least one more skill to use in IR windows and outside of it.

    Also onslaught dont need to be buffed too much, it would be worth to use it outside of IR window if it was costing 10 gauge. Make it 10 gauge cost it will make warrior a little nicer to play and have more common sense to it.
    (0)
    Last edited by Nedkel; 07-23-2019 at 07:38 PM.

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    (1)
    Last edited by whiskeybravo; 07-24-2019 at 12:04 AM.

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