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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    Onslaught should get buffed.

    Pretty straight forward a buff, and I know there has been multiple threads already about it but i dont want them to give warrior the copy-paste dash like other tanks have.

    Onslaught has its problem, the problem lies down to the cost of the ability per potency used on it. It is pretty much not useful outside of IR.
    Since warrior is one of the lowest DPS tanks in the game, it is a great opportunity to make onslaught more useful and interesting thing to use and give WAR slight dps buff overall.

    How about giving it a combo potency after using Tomahawk, Upheaval and Fell Cleave?
    You use one of those skills, and you gain increased potency on Onslaught.
    The potency increase should be big enough so it will be more worth per gauge spend, something in the middle between upheaval and fell cleave.
    Its base damage is 100 potency and additional combo potency should be set at 150 giving it total 250 potency if used in combo with one of the three above.

    Tomahawk giving it combo potency will make it worth to use it from distance as real utility gap closer, and combo with upheaval and fell cleave will make it useful in melee distance as well.
    Warrior DPS has been increased, it got a little more interesting to play too, the thing is possible to make because GNB has similar GCD > oGCD combo mechanic too.
    Please give it a look SE.
    (1)

  2. #2
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Ya, onslaught really need a buff. Right now it is the gap-closer that all the other gap-closers laugh at.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The easy solution is honestly just taking it off the Beast Gauge entirely.
    (0)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by SpookyGhost View Post
    The easy solution is honestly just taking it off the Beast Gauge entirely.
    Its boring solution
    (1)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,610
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The problem with this idea is now you only want to use Onslaught combo'd otherwise you've thrown away damage. If the combo potency was high enough justify delaying another Fell Cleave. It would likely be better to simply eat the GCD loss than Onslaught uncombo'd.

    Boring solution it may be, however the whole idea of gap closes is to use them for that very reason.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nedkel View Post
    Its boring solution
    I mean yeah, it is, but if we're honest it's not like the other Beast Gauge abilities are full of flavor to begin with. You press Upheavel on CD, you press FC whenever you can, and you press Decimate when there's 3+ enemies. Onslaught is the only one you press in the extremely specific situation of the boss teleporting away or pushing you back - which does often happen, but not to such a degree it warrants being on the Gauge. The other solution is basically what you said, which is upping the potency - which I'm also fine with tbh but it just feels weird that Onslaught is the only ability you really have to plan your Gauge usage around.
    (0)

  7. #7
    Player
    Nassif's Avatar
    Join Date
    Dec 2015
    Posts
    12
    Character
    Jitsuko Saito
    World
    Jenova
    Main Class
    Marauder Lv 71
    It really makes no sense for a mobility/gap closer to be tied to beast guage and only have use during IR windows. It simply should act as a strict gap closer and ideally one that can be used to initiate fights in dungeons and to get to bosses quicky after mechanics. They should remove the guage cost and potency and have it be a utility gap closer.
    (0)

  8. #8
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Onslaught is also a gain in the uncoomon instances that your gauge is about to overcap and you cannot Fell cleave since you will lose eye. In those cases it is dps positive to not overcap on gauge. This solution will simply turn onslaught into a press after fell cleave button always and remove most if not all nuance from the skill.

    To put this in perspective: using onslaught is a 43 potency loss at most. If this prevents you from missing a GCD skill that will quickly turn this back into a positive.

    Of all the abilities Warrior has onslaught is already the one which has the most situational uses over press on cooldown. I would be nice if it stayed that way.

    Plus warrior has always been the slower and big hit tank. I'm not crazy about the idea of having a 10 seconds press on cooldown skill as it seems like its going to take us away from that identity of big hits and move us towards the higher frequency GNB oGCD spam.
    (1)
    Last edited by Chrono_Rising; 07-22-2019 at 06:35 AM.

  9. #9
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    For the love of war leave onslaught alone.

    Dont just remove gauge. A 10 second recast spam ability makes no sense.

    Dont make it a clone of the other tanks 2 charge system. Theres already problems with those as it is.

    Combo systems and procs? What is wrong with a gap closer being a gap closer? Making it a dos gain skill just plops it right into the same issues plunge (and now all yhe other clones) have always had.

    Onslaught is the only gap closer that is actually well designed. It does its job of closing gaps better than the alternatives. It has niche, nuanced uses in gauge management. It increases damage when used to close gaps without being locked into an inflexible dps rotation. It enhances wars job defining burst phase. Its one of the few places tanks havent been fully homogenized.

    Leave it alone ffs.
    (8)

  10. #10
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Id like the cost removed. It just uneccessarily complicates things being tied to beast guage.
    (0)

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