A maximum bonus of 100% and daily Roulettes still being scaled to level makes leveling "legacy" classes feel painfully slow. With Shadowbringers changes, I'm finally interested in leveling my White Mage (left freshly unlocked at level 30), but thinking about how long it will take dissuades me from doing so. I think it's weird that, for example, a player with a level 80 Paladin could level Gunbreaker in a fraction of the time it would take for them to level Warrior from scratch.
The Active Help entry for the Armoury Bonus even states "This bonus grows larger the greater the discrepancy between your current level and the level of your highest class", which is just completely false. I would like to see the implementation change to match this description, or at least have increased scaling for each level range (ex. 1-50 200%, 51-60 150%, 61-70 100%, 71-80 50%).
As is, leveling the 2.0 classes is a painful slog that can only be alleviated by purchasing level skip potions on the MogStation, which I would like to avoid if only because I want to experience the job quests (and for other obvious reasons).