Quote Originally Posted by Nedkel View Post
If you are counting to use less skills than necessary, then it will not be your best choice to play a tank.

Rotating deffensive cooldowns is a core of all tanks skills, necessary to make run as easy and fast as possible, without it you are going to fail misreably. You will have to know which skill does what and use support abilities in order to help healers not failing the duty away.
You still have to do your DPS rotations properly, you use most of your offensive kit in duties anyway, those could take up to 16 - 17 buttons alone.
On top of it you have some necessary role actions to use as well like arms lenght, rampart, low blow/interject (for stunning large aoes on mobs), because you will find yourself having to use everything you have in order to keep yourself alive.

DPS is an easy cake in comparison.
I use the better part of 3 full hotbars on both Drg and Sch. The part about Drg skill bloat I was not liking is they slowly kept creeping up in combo length. 2.0 single target was 6 long. Heavensward 8 long, Stormblood 10 long. I haven't really checked if it grew again in shadowbringer plus this is in addition to their growing number of jumps and other low cd oGCDs to mix in as well, at least 5 I can think of that should be on cd nearly 100% of the time. So 16-17 buttons based around a shorter and more muscle memory friendly rotation wouldn't be too bad.

As to using everything to keep someone alive, have that fun already when get to heal under geared tanks that don't use cooldowns, so that is nothing new as well.