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  1. #31
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razorboi82 View Post
    Actually the thread asks for the old way to be re-instated. in all seriousness though this guy always complains about Everything in game that doesn't make things better for him, then gets butt hurt when people see some flaw in his rage. Much better to start a thread with the proper wording for what you are trying to say. Power Ranger shouldn't be taken seriously.
    you say this and then quote this? it's showing exactly what i stated. that is not the old way. it's asking for starting a cast as a controller user to use /facetarget. it is exactly what i said.

    Quote Originally Posted by Majidah View Post
    It used to be this way ...

    I don't know why they took it out. You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.

    So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob.

    (I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)
    they actually state you can keep moving stops casting spells in the op, but make it to where a controller user faces the target and stops running on cast. we do not have a button for /facetarget to instantly register we stopped when using a controller. it's nothing more than asking for a button that is mapped on the controller to do the same thing via starting a cast.
    (1)


    http://crystalknights.guildwork.com/

  2. #32
    Player
    Razorboi82's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa though it was Uldah 1.0
    Posts
    121
    Character
    Professor Espada
    World
    Faerie
    Main Class
    White Mage Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    you say this and then quote this? it's showing exactly what i stated. that is not the old way. it's asking for starting a cast as a controller user to use /facetarget. it is exactly what i said.



    they actually state you can keep moving stops casting spells in the op, but make it to where a controller user faces the target and stops running on cast. we do not have a button for /facetarget to instantly register we stopped when using a controller. it's nothing more than asking for a button that is mapped on the controller to do the same thing via starting a cast.
    "Please make it so that when you press a spell whilst running the character stops and turns to the mob." The same thing we had b4. "(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)" He uses a game pad. You are seeing what you want to see...
    (0)

  3. #33
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razorboi82 View Post
    "Please make it so that when you press a spell whilst running the character stops and turns to the mob." The same thing we had b4. "(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)" He uses a game pad. You are seeing what you want to see...
    "You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.

    So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob."

    you do read this right? it states directly you can keep it so moving cancels spells in the same thing you just quoted AGAIN. it is asking for casting the spell for a controller user to have the same effect as /facetarget has for the keyboard users. if i need to break it down even further i will be glad to do so.
    (1)


    http://crystalknights.guildwork.com/

  4. #34
    Player
    Razorboi82's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa though it was Uldah 1.0
    Posts
    121
    Character
    Professor Espada
    World
    Faerie
    Main Class
    White Mage Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    "You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.

    So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob."

    you do read this right? it states directly you can keep it so moving cancels spells in the same thing you just quoted AGAIN. it is asking for casting the spell for a controller user to have the same effect as /facetarget has for the keyboard users.
    You are adding two different statements to meet your own needs.
    (0)

  5. #35
    Player
    Razorboi82's Avatar
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    Mar 2011
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    Limsa Lominsa though it was Uldah 1.0
    Posts
    121
    Character
    Professor Espada
    World
    Faerie
    Main Class
    White Mage Lv 70
    OH and then your adding more to it. which is amazing how you keep defending it as if you posted it yourself lol.
    (0)

  6. #36
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    This cheating prevention thing is causing far more trouble than it's worth.

    Like I said in an earlier thread, you're not so much discouraging cheaters as you are discouraging players.
    Either switch to clientside servers, or find another option that doesn't get in our way SE. Frustrating your players is not worth it.
    (1)

  7. #37
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    Oh my, what a relevant post. I'll try to make the best of it.
    Do you think what he said deserved to be addressed any further? Because I don't.

    I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.

    Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
    The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.

    Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
    If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
    If you are going to continue running, don't cast it. Simple as that.

    I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?

    Try and justify this as good design. Do try. I dare you.
    Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.
    Generally when someone breaks down to grammar nazi they lost the argument. Yoshi gave a reason why they wont implement what you are asking for. We all want there to be no server latency but half a second isnt going to make or break your ability to use magic.
    (0)

  8. #38
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razorboi82 View Post
    OH and then your adding more to it. which is amazing how you keep defending it as if you posted it yourself lol.
    ok you asked for it so i will break it down completely on the original post.

    Quote Originally Posted by Majidah View Post
    It used to be this way ...
    it was that when you were running and started casting a spell you stopped and started casting. after that brief delay you started running again.

    Quote Originally Posted by Majidah View Post
    I don't know why they took it out. You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.
    now that was removed and you get the annoying message "You can't cast while moving" and not sure why they took it out. if you made it to where casting stops you like it did originally you could let the moving cancels spells stay in since you would stop when you begin casting and then cancel once you move afterwards.

    Quote Originally Posted by Majidah View Post
    So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob.
    yes, make it to where when i start casting a spell that it does the exact same thing as /facetarget does(stops running and faces the mob)

    Quote Originally Posted by Majidah View Post
    (I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)
    yes, there is a /facetarget button for the keyboard and i know about it, but i use a controller and the same option of that one button is not there for me.






    does that help you out with your reading of the original op? i hope so because next step will be breaking it down word for word.
    (1)


    http://crystalknights.guildwork.com/

  9. #39
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razorboi82 View Post
    OH and then your adding more to it. which is amazing how you keep defending it as if you posted it yourself lol.
    i'm defending it because i posted very early in the topic and they stated that was exactly what they wanted and i have the exact same opinion.
    (1)


    http://crystalknights.guildwork.com/

  10. #40
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    that was in response to getting hit by eruptions because of getting stuck casting. if people weren't getting stuck before then the change suggested wouldn't have changed that if the person played properly.

    you avoided them just like everyone else.

    just saying that if you cast while running on a controller it registers you as a stop button just like /facetarget does for keyboard users then if you continue running it cancels you wind up with the same system for controller users that keyboard users have. the only difference is for controller users is they do not have the /facetarget button on the controller so it does need to be added.

    we're not asking for it to be completely removed, but to have the bad design fixed so it works for both types of players.

    It's ironic that you are telling someone else to learn to play when you yourself rage about not being able to effectively adjust to recent casting changes.
    (0)

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