Quote Originally Posted by Krausus View Post
oh what a snappy comeback


/Stirspot
Oh my, what a relevant post. I'll try to make the best of it.
Do you think what he said deserved to be addressed any further? Because I don't.

I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.

Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.

Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
If you are going to continue running, don't cast it. Simple as that.

I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?

Try and justify this as good design. Do try. I dare you.
Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.