
i know how to play my job. dont need any face target buttons or forced spellcasting to cast spells.learn to play your job and you don't have that worry. i didn't get hit by them before when you were stuck in animations and this wouldn't be any different.
it could have just been a mode option not the entire game forced that way if you don't like the idea, but i can assure you it's an option i would have taken in a heartbeat. like it was stated if you kept moving after it started casting the spell it would cancel. it's just like the /facetarget, but that a controller user would not have to map a key using a 3rd person program or use a macro for a work around.
i see zero difference.
running >hit /facetarget(your character stops and turns) >start casting spell > move to cancel
running> start casting the spell > it stops and turns you around > move to cancel
both ways have the same number of actions needed to stop and attack a mob. the second option would work better for a controller user due to it would be completely based on keys already on the controller(no mapping/macros needed).![]()
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