http://forum.square-enix.com/ffxiv/t...940#post589940
From Yoshi
■Casting spells after moving ■
This is in regards to the time it takes before being able to cast a spell after moving, which we have received a lot of feedback on. There are two reasons for this specification.
①The time it takes to communicate between the client and server
⇒This can take up to 0.3 seconds for transferring packets, plus the response time.
As an online game, this is unavoidable. (In order to prevent cheating, we cannot use the client only)
②Inability to cast due to movement intertia after stopping
⇒We have reduced this spec as much as possible while maintaining the quality of our graphics.
Similarly to when /facetarget is used, if we reduce the inertia period any more, we would have to remove it. Since inertia is mapped in the server, it is not possible to cast spells during this time.
With that said, my decision is:
“If /facetarget is not used, minimize the negative hit to graphics quality”
“If /facetarget is used, prioritize performance over graphics quality”
I believe that this is the limit to what we can accomplish before the 2.0 re-launch.
Of course we have considered forcefully stopping the movement of the character’s feet as soon as a spell is cast, but this would be too substantial of a change. Also, we plan on implementing spells that can be cast while moving in version 2.0, so we would like to avoid this idea. (It would also be very difficult to separate spells between those that can/cannot be cast while moving, but we have more time to spend on this issue.)
		
		

			
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