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  1. #1
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100

    Battle Leve quest idea

    lvl 71 Leve - Complete Holminster Switch.
    Lvl 73 Leve - Complete Dohn Mheg
    lvl 75 Leve - The Qitana Ravel

    And so on...

    or

    Leve (A) - Complete Duty Roullete: Leveling
    Leve (B) - Complete Duty Roullete: Trials
    Leve (C) - Complete Duty Roullete: Main Scenario

    And so on...

    Completing the leve gives you extra exp and some allied seals/tomes, with the extra exp comparable to a full clear of that dungeon you just did or at least half of it lol.
    (0)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd rather they revamp battle leves to be something worth doing so we have more open world leveling options.
    (3)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Urthdigger View Post
    I'd rather they revamp battle leves to be something worth doing so we have more open world leveling options.
    Very much this.

    A rework of the Hunts system seems ideal, IMO. Same mobs, same rewards (right down to Achievements), just a different (IMO better) way to do that content. Something along the lines of;

    B Rank Hunt Leves can be obtained at any point. Completing the Leve will reward you with a specific Key Item. For example, a La Velue Claw would be obtained for doing the La Velue Hunt Leve.
    A Rank Hunt Leves would require a Key Item (or combination of Key Items) from the B Rank tier in order to accept the Leve and fight the A Rank Hunt. So, for example, the Nariphon Leve might require you turning in a La Velue Claw and/or Itzpapalotl Scale Key Item in order to accept the Levequest.
    Likewise, S Rank Hunt Leves would require a Key Item (or combination of) from the A Rank tier.

    S Rank Hunt Leves I would make function differently though. Rather than killing the mark being the objective, merely fending them off would be. Thus the Leve would end with the target "escaping", however performing various (hidden) objectives while doing this Leve could result in your group getting access to a special Guildhest style instance in which you fight the S Rank proper. This would simulate the current "spawn" mechanics of S Ranks, and provide an instanced battlefield to hopefully implement a more interesting encounter, albeit one tuned far more casually than existing Trials.

    Essentially, you'd gather your friends, pick up the Leves, and work up the ranks of Hunt targets. A "Log on and enjoy" version of Hunts, rather than the current system where you can entirely miss S Ranks spawning just due to timing, and A Ranks are nothing more than a mindless server-wide zerg-fest. Many of the old Levequest objectives, I feel, also did a much better job of simulating hunting than what we have with Hunts... Although both Hunt Leves and existing Hunts could exist alongside each other, the existing system doesn't need to be replaced by what I'm suggesting, I'm merely suggesting something I'd find infinitely more enjoyable than what's currently on offer... I'd much rather pick up a Levequest, gather my friends, go to Rak'tika, do some mindless Levequest prattle objectives, then have Supay pop up and we fight it and kill it for the rewards, than the current system of "Supay randomly spawns, LSs call it out, and if you're there already you have an epic staring contest best someone inevitable pulls early".
    (1)
    Last edited by Nalien; 07-21-2019 at 03:27 PM.