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  1. #1
    Player
    jmocubes's Avatar
    Join Date
    Jun 2017
    Posts
    14
    Character
    Cactuars Anonymous
    World
    Ravana
    Main Class
    Ninja Lv 90

    Art of War needs to change

    I’m never going to stop saying this. Honestly Art of War is the laziest, most garbage looking and sounding ability. Doesn’t make sense lore wise.

    Please adjust it to actually feel powerful, make it look like it fits with the rest of the kit, call it Aetherburst or something ffs
    (10)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Thename Art of War fits fine as the scholar is a tactician. The graphic and sound are bit sad I agree.
    (11)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Scholars can cast all of their abilities from a distance like a true tactician until they use a skill ironically called Art of War. So their best strategy is to stand in the middle of mayhem and use a skill that does nothing to stop them or anyone else from being hit. No slow, no stun, no paralysis, or blind. This is not the Art of War especially for a mage with a book that relies on a fairy. The book and Fairy both lend themselves to ranged attacks. Lorewise it defies all reason. Miasma 2 placed a dot at least which would mean you could run into the danger zone apply lasting damage and leave. Art of War annoys me in every way. It is ugly, and looks awkward to to slide across the ground while using it. The animation just takes too long for an instant spell. If we spun in a circle like a quick pirouette it wouldn't be so weird to be used while moving but punching the ground on bended knee is not movement friendly. It could at least extend the time on our single DoT by five seconds. That way we get a little bit of the flavor of bane back and it would feel more strategic.
    (14)

  4. #4
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by NobleWinter View Post
    Scholars can cast all of their abilities from a distance like a true tactician until they use a skill ironically called Art of War. So their best strategy is to stand in the middle of mayhem and use a skill that does nothing to stop them or anyone else from being hit.
    SCH used to have Blizzard II which functioned the same way as Art of War. Actually, Blizzard II has a 2.5s cast time.
    (0)
    Fried popoto enthusiast.

  5. #5
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by lulunami View Post
    SCH used to have Blizzard II which functioned the same way as Art of War. Actually, Blizzard II has a 2.5s cast time.
    Not to mention that sch has always been a “melee” healer due to miasma II weaving
    (0)

  6. #6
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Blizzard 2 binded enemies which made sense to me. The ice locked them in place. The point blank range of Miasma 2 was strange to me as well. Why would a ranged magical battle tactician ever put themselves in Melee range without an ability like Holy that stops all enemy actions. It just seems needlessly reckless even if fun to play.
    (3)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by lulunami View Post
    SCH used to have Blizzard II which functioned the same way as Art of War. Actually, Blizzard II has a 2.5s cast time.
    Blizzard II was a viable Flare-rotation alternative in ARR. It was then a bind-utility and situational (stutterstep) Flare-rotation alternative skill which saw increasingly little use. In ShB, most BLMs simply removed it from their bars.

    It has never, however, been a 2.5-second cast time.
    (0)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Gravity- beautiful, powerful, satisfying and has the benefit of distantly casting it

    Holy- pretty, powerful, satisfying, and has the benefit of stunning

    AoW- bland , unsatisfying, and has the benefit of no cast time. Then again so was Miasma II

    Make AoW like Miasma II being a Dot because it’s poor design to spam somthing so close to mobs and their Aoes as a healer without stunning them

    Just give it Bane but call it somthing else to fit the job like, Epidemic or Engagement Tactics
    (6)

  9. #9
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Feidam View Post
    Thename Art of War fits fine as the scholar is a tactician. The graphic and sound are bit sad I agree.
    I don't understand why alot of guy said this name fit for an action ability, this is the name of a book, and it fit more for a passive skill than an active skill, you don't mean SCH hit someone in the face with a book, don't you?
    (1)

  10. #10
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by ShariusTC View Post
    I don't understand why alot of guy said this name fit for an action ability, this is the name of a book, and it fit more for a passive skill than an active skill, you don't mean SCH hit someone in the face with a book, don't you?
    New animation: twirl around and whack all enemies with your codex.
    (4)

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