Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    DrFlesh's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Misha Reines
    World
    Cactuar
    Main Class
    Red Mage Lv 90

    overpower takes all the fun of doing wall to wall pulls as a warrior

    after playing the other tanks i can't understand why overpower is so awkward to use, even if they don't want to remake the skill at least reverse the order from overpower->mythril tempest to mythril tempest-> overpower
    (0)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i just use Mythril tempest raw to pick up trash packs easier
    really doesn't matter till they are all gathered up then just use overpower combo normally
    (3)

  3. #3
    Player
    DrFlesh's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Misha Reines
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    the problem with using mythril tempest is that classes like MCH have too much upfront potency on their aoe combos, you cant hold agro while you run if you have a MCH or RDM in your group
    (0)

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Overpower kinda stems from how WAR had mitigation for frontal attacks using Raw Intuition. I kinda see why its awkward now but I remember when I first started tanking I got used to it and enjoyed it. I ended up learning that it has a VERY nice long range, just not as wide and centered as other tanks. Frankly I still prefer to keep it this way lest all of our tanks become the exact same in playstyle. In a way, I wish we got more cone aoe attacks to kinda go with the concept of the WAR's overpower too. Then again, every other aoe it has is centered so idk.
    (0)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Yeah it is awkward now. For several reasons.

    When you pull wall to wall, the monsters array widely in front of you. Somestimed too wide for overpower to hit all of them.

    Second, yeah overpower has more range, which is actually bad as mythril tempest seems to have far less range.

    So there are situations where a monster may be within reach of overpower but is too far to be hit with mythril tempest.

    So if the monsters are too close, they way they are spread out makes it inpossible to hit them all with overpower. So i move back, but then the additional distance is sometines too far for mythril tempest to hit

    Its just whack.

    They should just make overpower 360 now OR make mythril tempest conal instead of mixing the 2. OR GREATLY increasd mythril temepest range.
    (2)