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Thread: I Miss 1.0

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  1. #1
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90
    What I miss about 1.0 is the slower pace gameplay, the need to plan ahead before you travel to another city. How world monster were actually a threat even at Lv.50. How gear dammage actually discouraging you from dying.


    What I don't miss is the laggy menu. The high level monsters that blocked my path to Mor Dhona. The market place that was a nightmare to find what you need, you litterally wading through hundreds of retainers, and lastly the one thing that made me quit the game....Ifrit AOE lag.


    Tried to get back into it after hearing about the Legacy campaign but I had really bad internet back then so I missed out....
    (6)
    Common sense is not so common anymore.

  2. #2
    Player
    Enla's Avatar
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    Sep 2015
    Location
    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by grinkdaboy View Post
    it's 2019, i don't see why not. i can understand because the ps4 and likely ps5 wouldn't be able to hand it either. i shudder to think of actually playing xiv on console
    Because they want this game to have low-end specs to allow for a wider swatch of players, and that level of texture fidelity is /way/ too intensive for no pay off. They literally went over this at the last Japanese Fanfest when the asset team got to have a panel and they explained why the original version of the Crystarium that was teased before 1.0 dropped was illogical. (And for exactly the reason I listed. They literally made highly detailed light bulbs /WITH/ animated filaments in them that no one could see - to give you an idea of how extra they were about all the small details.) At some point graphical fidelity for the sake of graphical fidelity is a case of diminishing returns in MMOs.

    Edit: Found the fanfest screenshot thread on reddit. Scroll down a ways and it's summarized.
    (6)
    Last edited by Enla; 07-21-2019 at 10:28 AM.

  3. #3
    Player
    grinkdaboy's Avatar
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    Dec 2018
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    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Enla View Post
    Because they want this game to have low-end specs to allow for a wider swatch of players, and that level of texture fidelity is /way/ too intensive for no pay off. They literally went over this at the last Japanese Fanfest when the asset team got to have a panel and they explained why the original version of the Crystarium that was teased before 1.0 dropped was illogical. (And for exactly the reason I listed. They literally made highly detailed light bulbs /WITH/ animated filaments in them that no one could see - to give you an idea of how extra they were about all the small details.) At some point graphical fidelity for the sake of graphical fidelity is a case of diminishing returns in MMOs.

    Edit: Found the fanfest screenshot thread on reddit. Scroll down a ways and it's summarized.
    if not that then what about an hd texture pack? or higher quality meshes? textures and meshes that don't look like they were drawn on with crayon?



    http://i.imgur.com/uVqLXUx.png

    yoship said it best...

    NIGHTMARE!
    (2)

  4. #4
    Player
    Mistyregions's Avatar
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    Apr 2019
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    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by grinkdaboy View Post
    it's 2019, i don't see why not. i can understand because the ps4 and likely ps5 wouldn't be able to hand it either. i shudder to think of actually playing xiv on console
    I think you are highly underestimating both the ps4 and the new ps5. Secondly I play on ps4 pro and have zero problems on my 55inch C8 OLED TV.
    (2)

  5. #5
    Player
    Mikhaill's Avatar
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    Jan 2015
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    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    The combat in this game is pretty watered down.
    And it gets worse as we go with jobs starting to homogenize.
    Core system makes it like this and it won't return sadly. It'll need to have a rehaul.
    (8)

  6. #6
    Player
    Losara's Avatar
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    Jul 2016
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    Limsa Lominsa
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    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    Nowadays players are more fond of fast paced combat. If anything a lot of people have complaints about our 2.5 second GCD and want it reduced to a 1.5 second GCD.
    (5)

  7. #7
    Player
    noxen's Avatar
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    Jul 2018
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    Limsa Lominsa
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    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Losara View Post
    Nowadays players are more fond of fast paced combat. If anything a lot of people have complaints about our 2.5 second GCD and want it reduced to a 1.5 second GCD.
    The day this happens is the day I formally quit XIV.
    (1)

  8. #8
    Player
    Gula's Avatar
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    Mar 2019
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    Krystal Abyss
    World
    Mateus
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    Pugilist Lv 60
    N I G H T M A R E
    (35)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #9
    Player
    Bacent's Avatar
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    Nov 2013
    Location
    Kweh
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    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Are you wearing the pince-nez?
    (7)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  10. #10
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
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    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by mario710 View Post
    The combat was slower but more strategic. It felt like a game of chess on a live battle field.

    I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
    Wha- no, 1.0 was nothing like TTYD. Where the heck did you get that notion?

    I do think 1.0's combat system had some potential, but it was not really more strategic and it certainly wasn't engaging. Even if it had been properly tuned where Feint wasn't the best thing in the game and you miss chance was under 70%, I still don't think 1.0's style would be better than what we have now. And this is coming from someone who really loves FFXI Classic's slow-as-hell combat.
    (10)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

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