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Hybrid-Darstellung

  1. #1
    Player
    Avatar von SWB
    Registriert seit
    Dec 2015
    Beiträge
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Gelehrter Lv 86

    Warrior feels bad and why

    Warrior dps is lowest out of all the tanks and it's always been the highest. On top of that it has the least amount of abilities to weave between the gcds.

    Upheaval is a dps loss to use on cooldown unless it crits because their biggest damage attack comes from nascent chaos which means using beast gauge to not decrease the time of infuriate is a dps loss.

    Their distance closer is just a dps loss to use outside of inner release

    So you just stick to the Gcd's and only use damage mitigation, except every 90 seconds during inner release.

    Their aoe rotation is bad, and waiting until level 74 for them to gain beast gauge via their aoe rotation is way too late.

    Their loss of self healing from their decimate/steel cyclone and inner beast/fel cleve are definitely felt and warrior definitely feels like it has lost its job identity, as well as forces healers to heal a lot more more damage then they do every other tank.

    Please remove the beast gauge cost of their two abilities, or allow them to reduce infuriate by 5 seconds each on par with their other gauge spenders.

    Please give them bloodbath effect back on their 50 gauge spenders, or give us back bloodbath (or rename it) at a lower level (whenever we get inner beast) and have it upgrade to nascent flash at 76 to return to us our self sustaining abilities.

    Please allow warrior to gain 10 best gauge on their aoe rotation until 74 when it becomes 20.

    The current incarnation is not fun and could use some love to feel like a warrior again.
    (3)

  2. #2
    Player
    Avatar von Brotein00
    Registriert seit
    Jul 2019
    Beiträge
    4
    Character
    Alpha Bro
    World
    Jenova
    Main Class
    Revolverklinge Lv 80
    So a few things;

    No tank has self healing on their AoE rotations and Warrior has the strongest and most bursty AoE out of them all. Being top dps as a tank shouldn't really be much of an issue. The tanks are pretty close together for overall damage, but I do agree that warrior could do with some more sustained damage. As far as their self healing they have the greatest instant “Oh crap” ogcd heals and their heals in their basic rotation are nothing to scoff at. As far as dps loss on their gap closer; Warrior is not a dps job, and their gap close is utility for positioning and grabbing Aggro.

    Just my observations, I’m not a pro player but I felt like sharing.
    (10)
    Geändert von Brotein00 (22.07.19 um 18:28 Uhr)

  3. #3
    Player
    Avatar von BarretOblivion
    Registriert seit
    Jun 2017
    Beiträge
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von Brotein00 Beitrag anzeigen
    So a few things;

    No tank has self healing on their AoE rotations and Warrior has the strongest and most bursty AoE out of them all. Warrior currently is not the lowest dps tank (however it’s been a few days since I checked logs) but they aren’t at the top so evening out their sustained could be an option but their burst is so high I don’t see their sustained dps rising without a cost to their burst. Also as far as their self healing they have the greatest instant “Oh crap” ogcd heals and their heals in their basic rotation are nothing to scoff at. As far as dps loss on their gap closer; Warrior is not a dps job, and their gap close is utility for positioning and grabbing Aggro.

    Just my observations, I’m not a pro player but I felt like sharing.
    Not true, WAR has been found to be the lowest DPS overall of the tanks. DRK average is lower than WAR on fflogs simply because its a redone job, but those that have figured out DRK parse higher than the best WARs you can find. There is a reason there are 0 WAR in the top clear times on either of the extreme primals. They aren't doing the damage to justify bringing in over any of the other tanks.
    (1)

  4. #4
    Player
    Avatar von Argyle_Darkheart
    Registriert seit
    Oct 2013
    Beiträge
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Krieger Lv 90
    Using Upheaval on cooldown is not a DPS loss, unless it drifts out of alignment with Inner Release.
    (2)

  5. #5
    Player
    Avatar von Chrono_Rising
    Registriert seit
    Jun 2017
    Beiträge
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von SWB Beitrag anzeigen
    Warrior dps is lowest out of all the tanks and it's always been the highest. On top of that it has the least amount of abilities to weave between the gcds.
    Based on? It isn't top right now, but isn't the bottom either.
    (0)

  6. #6
    Player
    Avatar von DRKoftheAzure
    Registriert seit
    Feb 2017
    Ort
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Beiträge
    1.135
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Revolverklinge Lv 100
    WAR's Decimate and Fell Cleave need to just outright upgrade into Nascent Chaos and Inner Chaos instead having to jump through an Infuriating hoop just to get those skills...
    (0)

  7. #7
    Player
    Avatar von Izsha
    Registriert seit
    Nov 2013
    Beiträge
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Krieger Lv 80
    There is so much wrong with this post.

    Upheaval is a dps loss? Wut.

    Onslaught is a dps loss outside of ir. Yeah, but if you use it to close a gap you gain dps from not wadling back. Its designed as a gap closer, not an ogcd damage button. It has always been this way.

    Their aoe rotation is the same standard 2gcd rotation every tank has that only does damage until the mid 70s then it gains resources. Tank aoe is virtually identical now.

    Wars healing is mixed, but hardly worse. Gaining equil at all times is fantastic. Dungeon heals from nascents low CD is also very strong. Short, frequent, powerful bursts of heal vs the longer, less frequent, medium heals of steel cyclone spam is a reasonable trade, especially since the actions generste far more damage than SS ever could. Path is still there.

    At lv 80 hardly any of thesse issues hold up. The only real loss is IB at lv 50 cap content. The loss of ib and no nascent makes 50 content feel more dangerous wothout heals or on demand mitigation. But any issues war has evaporate as you level and hit 80.
    (5)

  8. #8
    Player
    Avatar von Nedkel
    Registriert seit
    Dec 2017
    Beiträge
    2.023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    To be honest the biggest problems on a Warrior i have are :

    - onslaught being virtually useless outside IR, it should be free of cost or cost 10 gauge at best or increase its potency to 150-200 so it will be worth using
    - Nascent flash and raw intuition sharing button, they should be seperate
    - Nascent flash having only 6 sec duration it should be 10 seconds and have it CD increased to balance it out.

    Change these things and warrior will be cool to play.
    (2)
    Geändert von Nedkel (21.07.19 um 21:59 Uhr)

  9. #9
    Player
    Avatar von Jinx_Darkes
    Registriert seit
    Jul 2016
    Beiträge
    5
    Character
    Nappy Teeth
    World
    Jenova
    Main Class
    Marodeur Lv 90
    This post is objectively wrong on basically every point. If a war tells you upheaval is a dps loss that’s a big red flag.
    (6)

  10. #10
    Player
    Avatar von SgtPepperUK
    Registriert seit
    Aug 2013
    Beiträge
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Rotmagier Lv 90
    Nascent Flash is kinda...weird.

    For packs of mobs, it is great and can give us more health in 6s then several consecutive Steel Cyclones pre-ShB. The caveat is that it is such a burst of health that there's a good chance we're overhealing ourselves with it, whereas pre-ShB several SCs would give us less health but over 17.5s max (with 100 on gauge, IR and Infuriate.

    On solo mobs it is weaker, I don't know if over a longer period it might even out but it might not. Cannot be used solo either, which makes finishing off a dungeon boss, if rest of party dies, tricky.

    I wonder if it might be better if Nascent Flash had a longer cooldown but also a longer duration and give similar health returns to that IB/SC used to give. Though, at that point, we might as well then get rid and just add health return to Fell Cleave and Decimate.
    (0)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

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